@glyph Did you quote post something?
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@glyph Sorry, I was distracted by a fascist conspiracy that infected the brains of the populace, turning them into unrecognizable monsters.
But also yes, I’d enjoy your thoughts on BG3 whatever angle you take.
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@glyph Sorry, I was distracted by a fascist conspiracy that infected the brains of the populace, turning them into unrecognizable monsters.
But also yes, I’d enjoy your thoughts on BG3 whatever angle you take.
@mpirnat there's also a bit of that. "fascism is a death cult" is a reading so surface that it's practically levitating
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@glyph I did not really pick up on that as a primary theme, and so would be an interested reader!
@aldeka thanks for the encouragement, I guess I will be entering my Aesthetic Philosophy Arc in 2026
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@mpirnat there's also a bit of that. "fascism is a death cult" is a reading so surface that it's practically levitating
@glyph Fox News is the tadpole.
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@glyph Glyph the eclairs are OBSCURED its right in the title!!!
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@glyph I had to read this three times to realize you hadn’t genericized that output and it is, in fact, ‘com.company.game’
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@glyph I had to read this three times to realize you hadn’t genericized that output and it is, in fact, ‘com.company.game’
@christi3k I am not kidding, I opened info.plist and I like… clicked on the identifier because I had this impulse to think "oh that's the placeholder, I must need to click on it to reveal the actual value"… in a terminal, in `less`
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@glyph but the game runs, right?
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@glyph but the game runs, right?
@aeva for now, yes!
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@aeva for now, yes!
@glyph it's a christmas miracle!
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@glyph it's a christmas miracle!
@aeva I do want to be crystal clear that this is 100% Apple's problem. The issue is not that the developer made some mistake that they should have corrected, it's that there is literally *no way* for the developer to reasonably know that this is a mistake until some smartass like yours truly complains. Apple should have, like… developer tools, or something
(The fact that there's no communication pathway for me to actually complain in a useful way is a separate problem.)
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@glyph it's a christmas miracle!
@glyph i happened to catch a whiff of the daily player metrics during the launch week of an osx port of a big budget AAA game that a friend worked on, and let's just say the numbers weren't great
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@glyph i happened to catch a whiff of the daily player metrics during the launch week of an osx port of a big budget AAA game that a friend worked on, and let's just say the numbers weren't great
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@seanlinsley @aeva I own and regularly use CrossOver but I definitely prefer it if there’s a native port. dozens of us etc
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@seanlinsley @glyph i'm reminded of a memorable conversation with a friend back in college where i was ranting about the difficulty of porting some project of mine to osx, and he listened with amusement and then when i was done venting he asked sagaciously if i had considered simply not bothering, and then proceeded to fire up windows on his macbook
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@seanlinsley @aeva I own and regularly use CrossOver but I definitely prefer it if there’s a native port. dozens of us etc
@seanlinsley @aeva I think the bad numbers are a bit of a cyclical/self-fulfilling prophecy at this point. mac users expect that devs have no idea what they’re doing and will churn out barely-functioning ports that perform like shit unless apple is shilling it, devs assume users will just never buy unless it’s got a ton of first-party promotion. and that’s a minority already, most mac users just assume the machine can’t play games at all
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@seanlinsley @aeva I think the bad numbers are a bit of a cyclical/self-fulfilling prophecy at this point. mac users expect that devs have no idea what they’re doing and will churn out barely-functioning ports that perform like shit unless apple is shilling it, devs assume users will just never buy unless it’s got a ton of first-party promotion. and that’s a minority already, most mac users just assume the machine can’t play games at all
@seanlinsley @aeva I was reminded today how well it *can* do when everyone involved wants it to, after playing a ton of Power Wash Simulator on Steam Deck, I tried the Apple Arcade version today and it runs SO well
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@seanlinsley @aeva I think the bad numbers are a bit of a cyclical/self-fulfilling prophecy at this point. mac users expect that devs have no idea what they’re doing and will churn out barely-functioning ports that perform like shit unless apple is shilling it, devs assume users will just never buy unless it’s got a ton of first-party promotion. and that’s a minority already, most mac users just assume the machine can’t play games at all
@glyph @seanlinsley you misunderstand. "the devs" are a 3rd party porting house given a month and a shoestring budget, and the singular person who is assigned to the project is working as hard as they possibly can to make it good despite the harsh constraints because they actually do give a shit and the egg is on their face if it sucks. the myth of the lazy developers is nothing more than a myth
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@glyph @seanlinsley you misunderstand. "the devs" are a 3rd party porting house given a month and a shoestring budget, and the singular person who is assigned to the project is working as hard as they possibly can to make it good despite the harsh constraints because they actually do give a shit and the egg is on their face if it sucks. the myth of the lazy developers is nothing more than a myth
@glyph @seanlinsley and in the case of the aforementioned metrics, the port was an unusually well funded port worked on by very competent people