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Gli ultimi otto messaggi ricevuti dalla Federazione
  • @anton @thezerobit and by far the biggest time sink by a long shot has been fighting with Linux's utterly slapdash support for multitouch screens.

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  • @anton @thezerobit in general, I've prioritized ease of development over long term correctness, and through the benefit of experience I've mostly avoided painting myself into a corner architecturally. This has allowed me to build out all of this in about 7 months. I hired a friend to help out for about four weeks, and in that time he set up a build system and replaced pygame with SDL3 for me.

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  • @anton @thezerobit the thread starts with me hashing out ideas and planning out the semantics I want before diving into prototyping. I went into it with some very specific ideas for using 2D procgen to solve things I find irritating about conventional visual programming languages like wire placement. I still intend to implement some of these ideas, but I've found early on that doing things simplest way possible was quite tolerable, and so my attention has mostly been on the synth pipeline.

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  • @anton @thezerobit this is the current tail of my devlog thread for my visual programming language Mollytime

    https://mastodon.gamedev.place/@aeva/115713964056648330

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  • @anton @thezerobit I highly recommend using a generic 2D graphics API (SDL3, Cairo, etc) instead of an opinionated toolkit like QT, as visual programming languages tend to follow eccentric interaction and presentation conventions and you don't want to be fighting with your tools every step of the way.

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  • @anton @thezerobit I'm SDL3 for graphics. Specifically I am currently using their basic "renderer" module, not their "GPU" module. I am also planning on switching to using OpenGL ES2 to do the drawing (while retaining SDL3 for window and rendering context creation, input event management, and eventually using their audio API as a fallback audio backend).

    I'm not presently using SDL3 for any audio or MIDI functionality, I'm just calling the relevant platform APIs directly at the moment.

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  • @thezerobit I personally enjoy Qt (with C++) -- but I think you knew about this option without my reply. Pros: decent OOP abstractions, cons: Qt is a framework, it is nudging you to program in a specific style.

    More relevant: @aeva are working on a visual programing thingy and have a very long thread (tm) about their experience. I think they used SDL for graphics and audio; I will link to the thread in a reply once I look it up -- it has good ideas even if you choose a different route.

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  • @giorgiosarto @informapirata @booboo Conosco la situazione. Quando un personaggio ti offende perché, evidentemente, sta mettendo in discussione qualcosa che dai per scontato. E che non vorresti esser messo in gioco proprio in uno spettacolo o film comico.
    Io invece più di Zalone trovo antipatico Angelo Duro. Lì non percepisco comicità, è volgare. Sporco. Cerca la risata di pancia senza poi arrivare alla riflessione. Poi oh, se tipo a qualcuno fosse piaciuto sentir dare della putt... a una bimba piccola che urla...

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