Still figuring out water visuals.
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Still figuring out water visuals. Tweaked the colors, added proper Fresnel reflections (just the sky color, no clouds or etc), a normal map, and a fake caustics map. It looks cool but I'm still not sure if it fits the overall art style. Guess I need to add large-scale water and then see how it looks compared to the rest of the world
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Still figuring out water visuals. Tweaked the colors, added proper Fresnel reflections (just the sky color, no clouds or etc), a normal map, and a fake caustics map. It looks cool but I'm still not sure if it fits the overall art style. Guess I need to add large-scale water and then see how it looks compared to the rest of the world
@lisyarus ๐ them waves
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Still figuring out water visuals. Tweaked the colors, added proper Fresnel reflections (just the sky color, no clouds or etc), a normal map, and a fake caustics map. It looks cool but I'm still not sure if it fits the overall art style. Guess I need to add large-scale water and then see how it looks compared to the rest of the world
@lisyarus It would be easier to judge with some trees nearby. Everything in view lacks a solid sense of scale, since there's nothing to anchor it.
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Still figuring out water visuals. Tweaked the colors, added proper Fresnel reflections (just the sky color, no clouds or etc), a normal map, and a fake caustics map. It looks cool but I'm still not sure if it fits the overall art style. Guess I need to add large-scale water and then see how it looks compared to the rest of the world
@lisyarus The wave normal map doesn't really fit the style, I think. Maybe just tone down the strength?
The way the normal map shifts is also a bit weird; real waves have different speeds depending on their wavelength, and interact with the coast. Maybe just have a subtle time-dependent slice of 3D fBm noise instead?
The caustics don't bother me at all, strangely. I think they're cool.
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Still figuring out water visuals. Tweaked the colors, added proper Fresnel reflections (just the sky color, no clouds or etc), a normal map, and a fake caustics map. It looks cool but I'm still not sure if it fits the overall art style. Guess I need to add large-scale water and then see how it looks compared to the rest of the world
@lisyarus does the water simulation need much CPU/GPU once the water has settled?
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Still figuring out water visuals. Tweaked the colors, added proper Fresnel reflections (just the sky color, no clouds or etc), a normal map, and a fake caustics map. It looks cool but I'm still not sure if it fits the overall art style. Guess I need to add large-scale water and then see how it looks compared to the rest of the world
@lisyarus I find it really hard to make something look good when it can be seen from both up close and very far.
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