Still fixing all the issues with rivers, in the meantime my worldgen presented me this. Is it talking to me? Should I worship it? #indiedev #gamedev #indiegames
@lisyarus Very cool! The fact that the curvature is more or less constant is not an issue at all, even though it's probably an artifact from the underlying hex grid 🙂
@aeva @pupxel We are using some material and shader functionality to bake the moveable lighting and AO etc. with the aim of bringing parity between our lighting setup on mobile and on desktop
Motion controls to look around and aim the bow! 🏹#indiegames #indiegame #indiedev #gaming #videogames #n64 #nintendo64 #oot #zelda #zeldalike #ocarinaoftime
@lisyarus I prefer the depth version too, though it would be handy to see it next to some other elements rather than just the sandy/rocky slopes to tell if it fits