Alright, chat, hear me out:First Person Marble!
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Alright, chat, hear me out:
First Person Marble!Good idea or nah?
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Alright, chat, hear me out:
First Person Marble!Good idea or nah?
@memoriesin8bit In VR? If so, you've just made everyones dream roller coaster designer!
Well, if they dreamed of being marbles at least, lol.
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@memoriesin8bit In VR? If so, you've just made everyones dream roller coaster designer!
Well, if they dreamed of being marbles at least, lol.
@memoriesin8bit It's like a track designer for those Jurassic Park ball vehicles...as designed by the spy kids theme park guy.
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Alright, chat, hear me out:
First Person Marble!Good idea or nah?
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Alright, chat, hear me out:
First Person Marble!Good idea or nah?
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Alright, chat, hear me out:
First Person Marble!Good idea or nah?
@memoriesin8bit I feel like I might get sick from it, but I showed it to my son and he is absolutely EXCITED about this feature!
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Alright, chat, hear me out:
First Person Marble!Good idea or nah?
@memoriesin8bit perfect!! ❤️
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Alright, chat, hear me out:
First Person Marble!Good idea or nah?
@memoriesin8bit Marble Coaster! Looks really cool (but might require more vertices in some places, like the wire track endpoints).
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@memoriesin8bit Marble Coaster! Looks really cool (but might require more vertices in some places, like the wire track endpoints).
@doqunbop Yeah they would. Unfortunately, that's not really practical. Lemme explain: Detail is good, but it needs to be consistent across all parts(mesh). A small part can have 1000 triangles. To get the same detail on a big one, it may need up to 7000. And larger means higher LOD distance. If I ramp up details, some meshes will end up with +10000 triangles. Means much, MUCH smaller levels.
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