@anton @thezerobit I'm SDL3 for graphics. Specifically I am currently using their basic "renderer" module, not their "GPU" module. I am also planning on switching to using OpenGL ES2 to do the drawing (while retaining SDL3 for window and rendering context creation, input event management, and eventually using their audio API as a fallback audio backend).
I'm not presently using SDL3 for any audio or MIDI functionality, I'm just calling the relevant platform APIs directly at the moment.