This is almost what I wanted. Still too hard to control reliably however.I will try experimenting with the control such that, when the player pushes forward, have the capsule sort of self-right itself away from the camera. (PS: But I have no idea if I can achieve the effect, it was hard enough for me to get this as is while avoiding RTFM LOL.)Level generation needs a lot more work. But this homage to "Cleaning The System" could be a fun short time waster.#ScreenShotSaturday
letting some elements of the environment escape the strict camera boundshttps://store.steampowered.com/app/3512420 #screenshotsaturday #godot #gamedev #pixelart
A few screenshots of my current progress playing with particles in #WebGPU#screenshotSaturday #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi
in Wirelight, enemies have a "buffer", a sekiro-style posture bar. but in this case, you damage it by knocking them into things .. walls, each other... yourself #screenshotsaturday #godot https://store.steampowered.com/app/3512420?beta=1
Things your shield can protect you from:✔️ Flying goat headThings it cannot protect you from:❌ Large boulder thrown by strong monkeysIf only you had a bomb to throw at them...Wishlist Knight George: https://store.steampowered.com/app/4305040/Knight_George/#screenshotsaturday #indiedev #gamedev #indiegame
I added some fog to this London level and tweaked the sky shader to match. Before and after shots. As much as I love the pink sky, I think this feels more atmospheric. What do you think?Wishlist KOOK: https://store.steampowered.com/app/2329690/KOOK/?utm_source=ss_mastodon#ScreenshotSaturday #GodotEngine
In ByteBlaster there are all sorts of strange and unexplained sights and locales to explore. It’s not just random stuff around though. We believe in the power of environmental storytelling.Follow for more on ByteBlaster!#gamedev #indiegame #devlog #godot #screenshotsaturday
Hey folks, I've just released Shattered Pixel Dungeon v3.3.4! It's another small patch as I continue to make incremental improvements to the tester area for the new quest, plus fix a few bugs and make a few small other changes.#gamedev #indiedev #screenshotsaturday #pixelart
Did you know that Scaledeep has couch co-op split screen?#screenshotsaturday #turnbased #roguelike #scaledeep #gamedev #indiedev #indiegame #fantasy #rpg #isometric #steam
Nearing my end of day 3 of the #7dfps #gamejam. Got the core gameplay mechanics going. The weapon has two chambers, load one of two colors in each, only hurtful to the same colored enemy. I had a similar #mechanics in an older game of mine but it works better here. Started experimenting with gl lines for #explosions. Its getting to that point where I'm playing the game more than I'm coding it, which is exactly where I want to be. #gamedev #screenshotsaturday #indiegame #panda3d #python