I finally have the game to a state where I can grind, but I found a really strange bug. I wish #Godot had better realtime debug utilities, why can't I see the resource being referred to in the inspector?!
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@Vibracobra23 as far as I can remember it was not extremely difficult as you walk from the back of the mountain, and there is a path. Steep, long and hard , but a path, so you don’t have to climb the front of the mountain (the one you see in the postcard!) to reach the top!
Now it's... unloading the body script and pretending the body base node is just a raw rigidbody3D.???I am honestly 100% lost. This is just fucking strange. Yes, I've reloaded the project.#Godot
Finding this pattern was the gateway into understanding how fast and easy Godot UI can be.Almost all of my UI has some form of await magic happening so it can just be completely oblivious to any children or parents.
It seems like decals can't even paint alpha. Their alpha influences how much they paint onto the projected surface, but cannot change the alpha of the surface they're projecting onto.That's really all I would need, I think. Shame it also seems impossible...#godot