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Working on a hair system for my chess game #GameDev #indieDev #Godot

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    @aeva There was a proposal on the gitlab a while ago: https://gitlab.gnome.org/GNOME/glib/-/issues/3596But, long story short, they won't support wasm unless something big happens, like a dedicated maintainer.Its their choice of course, but IMO, it indirectly hinders Vala on other domains and it has left it as a niche language.Adding a "non glib" batteries included support for the language would open a decent alternative to C# ](my main objective on all of this).I might bite the bullet, who knows.
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    #Mobile device support for #Lazarr! only existed on paper. It “worked” but was clunky. Until now.I’m happy to report that I fixed the biggest UI and controls issues on mobile.The UI now works on smaller screens, and the controls are less confusing.Short tap = punch/dig/takeLong tap = place/interactBefore, these controls were reversed which I found to be much less friendly.Also, thanks to #Luanti 5.15.1, performance of the game turned out to take a major boost.#GameDev #Luanti
  • OK, #godot question.

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    @stylus Ahah, you are 100% right, that works fine.Maybe that should be part of the "fatal parser error because it will return null and that apparently is a fatal parser error" message.
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    This year at @fosdem, I'm giving a speech about videogames, translations and language barriers.More specifically, I'll talk about how translations in @Luanti work and how my Luanti server @aes benefits from it: how, thanks to @Codeberg staff, our translation pipeline spiked once we migrated to @weblate and how we now feature 14 different languages. See you there!📍 Brussels🗓️ Sunday, 1 February🕙 16:45-17:00👇 https://fosdem.org/2026/schedule/event/AZHTZD-playing_online_games_without_language_barriers_a_luanti_server/#Luanti #GameDev #FreeSoftware #LibreSoftware