new (bi)weekly block game thread cause doors are done!
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for this silly sunday, i present block game but it's hot dog stand themed
added crude fence blocks to block game!
they still have a full block hitbox atm but they sure do make things look nice and cozy :3
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added crude fence blocks to block game!
they still have a full block hitbox atm but they sure do make things look nice and cozy :3
had a go at making the stone texture more like real natural stone. not sure if i actually like it. what do y'all think? poll in the next post
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had a go at making the stone texture more like real natural stone. not sure if i actually like it. what do y'all think? poll in the next post
which stone texture in the previous post do you like better?
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which stone texture in the previous post do you like better?
@eniko Old one is way more readable, but it is NOT a block of stone. It is a wall made by cementing smaller stones together.
The new one feels a bit too noisy to me. Maybe reduce the contrast between the dark and the lighter pixels? -
which stone texture in the previous post do you like better?
hmm i think i like this one better than the old one?
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hmm i think i like this one better than the old one?
figuring out how to implement fence gates in block game has taken a lot more brain power than you'd think it would given i already have doors implemented
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figuring out how to implement fence gates in block game has taken a lot more brain power than you'd think it would given i already have doors implemented
added fence gates to block game. they really tie the front yard together, but they also manage to pull double duty as basic windows which is nice
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added fence gates to block game. they really tie the front yard together, but they also manage to pull double duty as basic windows which is nice
the fun part of fence gates is that what's going on is that the posts flanking the gate come from the gate block itself, not the fence blocks
gates connect to fence blocks, and when they do they superimpose a post onto the fence block, outside its own block space
so the posts on the sides of the gate belong to the gate block, not the actual fence block
kind of a little hack, but it works really well
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the fun part of fence gates is that what's going on is that the posts flanking the gate come from the gate block itself, not the fence blocks
gates connect to fence blocks, and when they do they superimpose a post onto the fence block, outside its own block space
so the posts on the sides of the gate belong to the gate block, not the actual fence block
kind of a little hack, but it works really well
it's never too early to add quality of life features, so today i added a hold open/closed feature to doors in block game
if you press and hold the alt button (F by default) on a door it will toggle its state until you release the button or get too far away
very convenient for auto closing doors behind you! no pressure plates required
and if the door is already open holding F will keep it closed until you let go of the button
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it's never too early to add quality of life features, so today i added a hold open/closed feature to doors in block game
if you press and hold the alt button (F by default) on a door it will toggle its state until you release the button or get too far away
very convenient for auto closing doors behind you! no pressure plates required
and if the door is already open holding F will keep it closed until you let go of the button
my first iteration was actually tap E to open, and then if you hold it and walk through to the other side it closes it behind you
it worked but it was a little clunky. then i realized i had a spare button (alt) that was unused for doors and i could just use that instead and its way nicer, simpler, and more versatile
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my first iteration was actually tap E to open, and then if you hold it and walk through to the other side it closes it behind you
it worked but it was a little clunky. then i realized i had a spare button (alt) that was unused for doors and i could just use that instead and its way nicer, simpler, and more versatile
need to start specifying custom collision boxes for blocks and i'm sitting here wondering whether i want to embed that information in the 3d models using object groups (which aren't rendered,) or if i wanna do it via feeding coords into the json blocks spec
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need to start specifying custom collision boxes for blocks and i'm sitting here wondering whether i want to embed that information in the 3d models using object groups (which aren't rendered,) or if i wanna do it via feeding coords into the json blocks spec
for no particular reason i decided to put all the items you can currently obtain in block game into my inventory and wow, it's quite a lot already!
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for no particular reason i decided to put all the items you can currently obtain in block game into my inventory and wow, it's quite a lot already!
finally got the motivation together to fix the item icons for doors and fences (before the doors only showed the bottom tile, and fences were just a single unconnected post)