Skip to content

Piero Bosio Social Web Site Personale Logo Fediverso

Social Forum federato con il resto del mondo. Non contano le istanze, contano le persone

Ok, gioco pubblicato:https://mrnetwork.itch.io/rage-against-scutchE' decisamente più complesso del precedente, seppur non avendo elementi troppo "avanzati"

Uncategorized
1 1 0

Gli ultimi otto messaggi ricevuti dalla Federazione
Post suggeriti
  • What a nice little apartment... #gamedev

    Uncategorized gamedev
    1
    0 Votes
    1 Posts
    0 Views
    What a nice little apartment... #gamedev
  • argh !!!!

    Uncategorized godot godothelp help helpwanted gamedev indiedev godot3d
    1
    0 Votes
    1 Posts
    0 Views
    argh !!!! godot !!!! why do you do this to me !!!!!here's my issue:I'm loading a level dynamically, right ? swapping out a node for a packed scene. tell me why, then, when i instantiate the scene and add it as a child does the whole thing load in but only half of it render and become interactive ?I can't see my collectibles, but i can sure collect them. I can't see signs/NPCs but I can sure read/talk to them. I can't see my patrolling enemies but I can sure get hurt by them. yet all the new level geometry and collision loaded.Why is this ?? What am I doing wrong ?? The camera render layers don't change between loads -- it's still the same camera, just following a different target once the new level loads in. What's going on !!!! aaaarrrrggghhhhh !!!!!!!#godot #godothelp #help #helpwanted #gamedev #indiedev #godot3d
  • GREAT NEWS

    Uncategorized lazarr gamedev luanti screenshot
    1
    1
    0 Votes
    1 Posts
    1 Views
    GREAT NEWS!I’ve completed the final level for #Lazarr!Work on the final steps for the next release has begun.#GameDev #Luanti #screenshot
  • 0 Votes
    1 Posts
    4 Views
    I finally got around to publishing my next open source #Godot addon - Godot Curve Spawner.A procedural spawning system that takes a Curve3D node as input and spawns 3D models or scenes alongside it in regular intervals. It can also calculate this interval based on BPM and velocity.Get it here: https://github.com/lemilonkh/godot-curve-spawnerAnd give it a 🌟 while you're at it ✨It currently requires Godot 4.5 (because of some of the new features like `@abstract` that I'm using).#GameDev #OpenSource #ProcGen