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Moon’s watchful Eye.

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    🎃 Halloween event on A.E.S.!Ghosts, so many ghosts! Help the ancient spirit in the lobby to find them all and unlock the "Ghostbusters" title! Until November 6thA @Luanti serverhttps://aes.land#Luanti #GameDev #Halloween #Gaming #Videogames #LibreSoftware #FreeSoftware
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    Happy #PortfolioDay, fellow creatives and art lovers! 🤘I'm a German illustrator and designer in #Scotland, enjoying everything from flyers and business cards to 3D animation and book layouts. Also been dabbling in #GameDev with #Godot recently.I'm using #Inkscape, #Krita, #Blender, #Scribus and other tools on #Linux for my work.#AlwaysAntifascist & #EndCapitalism 💖 #JfmlArt #art #illustration #creative #DigitalArt #FediArt #CreativeToots #ArtWithOpenSource #MastoArt #ArtistsOnMastodon
  • argh !!!!

    Uncategorized godot godothelp help helpwanted gamedev indiedev godot3d
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    argh !!!! godot !!!! why do you do this to me !!!!!here's my issue:I'm loading a level dynamically, right ? swapping out a node for a packed scene. tell me why, then, when i instantiate the scene and add it as a child does the whole thing load in but only half of it render and become interactive ?I can't see my collectibles, but i can sure collect them. I can't see signs/NPCs but I can sure read/talk to them. I can't see my patrolling enemies but I can sure get hurt by them. yet all the new level geometry and collision loaded.Why is this ?? What am I doing wrong ?? The camera render layers don't change between loads -- it's still the same camera, just following a different target once the new level loads in. What's going on !!!! aaaarrrrggghhhhh !!!!!!!#godot #godothelp #help #helpwanted #gamedev #indiedev #godot3d
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    Somehow I ended up building a spooky mansion level for #Lazarr! I didn’t plan this, it just happened, but I start to like it already (still WIP). A lot of levels I build are improvised, actually.After a lot of stagnation, I finally found a good pace in level-building again. Only this level, and then one more to go, then the game is ready for the (hopefully) FINAL BETA!#GameDev #Luanti #screenshot