My first reaction to DLSS5 can be summarized as “🤮”.
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@aras It's fucking absurd. Temporal AA/dyn res is already, let's just say, not uncontroversial, but DLSS "classic" is certainly a state-of-the-art impl of that idea. I'm fine with that. (Temporal artifacts are always bugging me, but sigh, such is life I guess?)
Frame generation was already jumping the shark - making up fake frames while doing nothing about latency (and in fact usually making it worse), no thanks.
This is just... no words.
@aras it's not just changing the entire lighting to be higher contrast, deciding "oh it looks like there's fog/haze and puddles of rain in there, let me clean that up for you" (look at what it did in the background!!), it's also _completely_ changing the face and even skin tone
I mean, seriously, WTF
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My first reaction to DLSS5 can be summarized as “🤮”. So now this completely discards artistic intent, and replaces all game characters with fake instagram influencers?
Is it just me?
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/
@aras huh, are all the characters going to look directly at the camera each time they are facing it? Talk about fourth wall breaking... Also yuk 🤮
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My first reaction to DLSS5 can be summarized as “🤮”. So now this completely discards artistic intent, and replaces all game characters with fake instagram influencers?
Is it just me?
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/
@aras Amazing round of bullshit bingo. I was relieved to be spared images by the wall of marketing bull.
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@aras it's not just changing the entire lighting to be higher contrast, deciding "oh it looks like there's fog/haze and puddles of rain in there, let me clean that up for you" (look at what it did in the background!!), it's also _completely_ changing the face and even skin tone
I mean, seriously, WTF
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My first reaction to DLSS5 can be summarized as “🤮”. So now this completely discards artistic intent, and replaces all game characters with fake instagram influencers?
Is it just me?
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/
@aras I love it how it deforms that "CIGARETTES LOTTO" sign at the top left. 👌👌👌👌 THAT's the AI we all come to love and expect!
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@aras This is clearly garbage, driven by the worst techbro impulses.
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@aras At some point we can just forget about making models, animations, whatever, and ship low-poly soups because some AI shit will do whatever the hell it wants with the pixels, AI-"enhancing" them anyway.
@molecularmusing @aras This is how VR worked in Lukyanenko's Labirynth trilogy. The first novel was released in 1997, and the setting was era-appropriate, so you had 486 or maybe Pentiums, software rendering, and modems. There was a plot point about needing to stay "inside" for 15 minutes or so, while hunted, because 3 MB of data had to be downloaded.
The VR in the books worked by drawing crude shapes on the screen, while you were in a psychedelic trance that made you see them as a real world.
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My first reaction to DLSS5 can be summarized as “🤮”. So now this completely discards artistic intent, and replaces all game characters with fake instagram influencers?
Is it just me?
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/
@aras it’s an abomination nobody needs
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My first reaction to DLSS5 can be summarized as “🤮”. So now this completely discards artistic intent, and replaces all game characters with fake instagram influencers?
Is it just me?
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/
@aras iPhone faceifier https://youtu.be/BzKXF0T75ps?t=718
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@aras I love it how it deforms that "CIGARETTES LOTTO" sign at the top left. 👌👌👌👌 THAT's the AI we all come to love and expect!
@ggn @aras I think that and the different atmospherics might be because they recorded from different runs that randomized environment/atmospherics differently? It seems unlikely it would get rid of all the fog and the people with umbrellas and get the perfect background without them
although it's definitely trying to get rid of fog/haze and shadows in _every_ shot they show, and just adding whole extra key lights for the heck of it
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My first reaction to DLSS5 can be summarized as “🤮”. So now this completely discards artistic intent, and replaces all game characters with fake instagram influencers?
Is it just me?
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/
@aras I'm glad they choice Resident Evil for this demo...
It shows how their "breakthrough" completely destroys the mood of the game. It's such a "make stuff generic" thing. Or "prettier according to the default western standards"
And also removed the iconic Umbrella Corp umbrellas to be generic...
And my god this is terrible. -
@rygorous @aras clearly, the only reason you'd want to light a scene in the rain on a dirty street in the evening is to highlight the finer details of the strands of hairs, in a "hyperrealism" style that rivals a makeup youtuber's ring light close-ups in harshness.
Seriously, in the original, the *natrium vapor street lights are on*. -
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@ggn @aras I think that and the different atmospherics might be because they recorded from different runs that randomized environment/atmospherics differently? It seems unlikely it would get rid of all the fog and the people with umbrellas and get the perfect background without them
although it's definitely trying to get rid of fog/haze and shadows in _every_ shot they show, and just adding whole extra key lights for the heck of it
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@rygorous @aras clearly, the only reason you'd want to light a scene in the rain on a dirty street in the evening is to highlight the finer details of the strands of hairs, in a "hyperrealism" style that rivals a makeup youtuber's ring light close-ups in harshness.
Seriously, in the original, the *natrium vapor street lights are on*. -
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