made a ravine kind of scene in blender and ran it through my 160x100 8bpp qbasic engine.
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@eniko This looks dope! Literally first thought when I saw it was, "Is this a scene from FF7 I somehow missed?"
@ClarusPlusPlus nailed it :D
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made a ravine kind of scene in blender and ran it through my 160x100 8bpp qbasic engine. i kinda like it :3
@eniko needs a low poly final fantasy character
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made a ravine kind of scene in blender and ran it through my 160x100 8bpp qbasic engine. i kinda like it :3
@eniko I'm very very interested to see what you put on top of these backgrounds. Like what genre you're going for!
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made a ravine kind of scene in blender and ran it through my 160x100 8bpp qbasic engine. i kinda like it :3
@eniko such good vibes
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undefined aeva@mastodon.gamedev.place shared this topic
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and here's the full res uncropped render
@eniko looks fantastic :D
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undefined oblomov@sociale.network shared this topic
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anyway i'm a professional game developer lmao
@eniko /me searches for the npc with a rock as its head that is really holding it all together
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@eniko looks fantastic :D
@aeva thank you aeva :3
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day 7 -Gargoyle'ni was so stressed drawing this- but i love this little guy#Joltober #pixelart #ドット絵
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today's software preservation taskone of the great crimes of the 21st century was that Mark Jones' (Core Design) Darkmere - an isometric adventure-RPG for the amiga - was poorly visually documented by the usual places like lemonamiga/mobygames/etc.
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