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  • 0 Votazioni
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    tionisla@mastodon.bsd.cafe
    Title: DawnComposer: @h0ffman Format: Amiga, Protracker, 8bit, 4CH Mod.made for Revision Party 2026https://invidious.tiekoetter.com/watch?v=xetsdAxKBTI#Amiga #Protracker #music #8bit #4ch #revision #compo #scene
  • An Amiga in your browser tab: Copperline 0.12.0 released today!

    Mondo amiga
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    linuxjedi@fosstodon.org
    An Amiga in your browser tab: Copperline 0.12.0 released today! Now with a WebAssembly build, big-box A3000/A4000 support, SCSI CD-ROM drives, and writable host folders. Boot one now at https://copperline.dev/try #AmigaBig thanks to Nicolas Ramz for optimising the AROS ROM, this optimised version is now bundled in 0.12.0 (and the online build) and is significantly faster booting the Amiga.
  • Non è mai tardi per Amiga avere un nuovo port.

    Mondo amigaos4 amiga unreal retrogaming pcgaming
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    raster@mastodon.uno
    Non è mai tardi per Amiga avere un nuovo port.@giochi https://invidious.tiekoetter.com/watch?v=f0FgnO304lM#amiga #unreal #retrogaming #pcgaming #amigaOS4
  • Prompten wie Mitte der 80er:

    Mondo retro amiga amiga500
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    cycleholic_@nrw.social
    Prompten wie Mitte der 80er:cd DATEN:makedir Demoslha x DF0:MegaDemo.lha DATEN:Demos/Die 80er waren schon geil! 🤩Wie die Zeit vergeht, wenn man Spaß hat 😅#Retro #Amiga #Amiga500
  • Ok, I have to know.

    Mondo askfedi commodore amiga
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    themipper@mastodon.social
    @raster I totally forgot about Escom buying Commodore. I remembered Escom going bankrupt just a couple of years later.But I forgot about the part where they bought Commodore. Now I vaguely remember that it gave me hope for the future of the Amiga just for it to be crushed again.
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    simontatham@hachyderm.io
    For those who want some of the geeky details and links:I found this web page describing the _in-memory_ format of an Amiga keymap, in the form of a struct definition containing pointers to sub-tables: https://wiki.amigaos.net/wiki/Keymap_Library#Details_of_the_Keymap_StructureThe on-disk format wraps up that in-memory data layout into the same file format used by Amiga executables, containing a code hunk for the struct itself and its subsidiary tables, and a relocation hunk to fix up the internal pointers between those objects once the OS has decided where to load it. So I needed the format of the Amiga Hunk object/executable format too: http://amiga-dev.wikidot.com/file-format:hunkBut comparing those against existing keymap files, there was a missing piece. The 'struct KeyMap' described in the first page started 14 bytes after the beginning of the code hunk. What's in those first 14 bytes?I found the answer in the source code of the Scala keymap editor that I hadn't been able to build. Regardless of that, it was helpful anyway, because reading its source code told me that those 14 bytes are a linked-list node + metadata structure, containing zeroed-out 'pred' and 'succ' fields which I assume are filled in by the OS after loading into memory, and more importantly, a pointer to a NUL-terminated string _naming_ the keymap, which of course I needed to edit so that my new keymap had its own distinct name. https://github.com/weiju/fatma/blob/063185672474114c67a0505fc87a98193522d783/src/main/scala/org/dmpp/os/devices/KeymapWriter.scala#L198I didn't end up needing to write my own software tool to decode and encode keymap files (though it probably wouldn't have been too hard, given all that). The changes I wanted to make to the 'gb' keymap were small enough that I could just tweak the tables by hand with a hex editor. Changing the keymap name was the hardest part, because it changed the length of the hunks in the file, but still easy enough to do by hand for a one-off.Previous thread in which I describe bugs in Linux AFFS support and fixes I submitted to adflib and the Linux kernel: https://hachyderm.io/@simontatham/114040807878945101
  • 0 Votazioni
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    metin@graphics.social
    @haui 🙂👍 I wonder how many devs have carefully preserved their complete Amiga sources and assets, ready to be transpiled.
  • Question for the Amiga experts:

    Mondo amiga
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    jaxxai@floss.social
    @82mhz I had the A500, didn't upgrade it much. Kind of liked it as it was with 1 Meg RAM. Great for the old games. But we also got an A1200, that had 8 Meg RAM with a 100 MB hard drive plus an accelerator. That got used A LOT: DPaint, a CAD package I forget the name, OctaMED, Wordworth Word processor, plus HD installed games. It was fast, everything booted instantly. All my college work was written on that machine, it even went on the Internet. I still have it along with A500, A4000 and CD32!
  • 0 Votazioni
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    dirkdierickx@mastodon-belgium.be
    Ever wanted to start developing for the #Commodore #Amiga but had no idea where to start? amiga-bootcamp, a git repo with all the knowledge about the Amiga's inner workings has you covered!https://github.com/alfishe/amiga-bootcamp#retrocomputing #development #programming #documentation
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    82mhz@mastodon.bsd.cafe
    @root42 Thanks, I'll check them out!
  • 0 Votazioni
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    paoloredaelli@mastodon.uno
    @Amiga_NewsI just would like a full #gtk4 #MUI like theme for #GNOME (and #gtk2 and #gtk3theme would also be appreciated) 😀
  • 0 Votazioni
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    lele8182@mastodon.uno
    Mai arrivato così avanti nel gioco #roguecraft usando il guerriero. Avere una strategia porta molti frutti , ma avere dei punti di salvataggio sarebbe stato ancora più divertente.Giocarlo su crt una goduria con #misterfpga #AmigaCD32 #multisystem2 @amigalove @giochi @thalamusdigital #amiga
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    hardlyworgen@mstdn.party
    @zeratul2099 There's a person on Twitch who does AmigAugust. We get to enjoy the system twice. :)
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    amoroso@oldbytes.space
    How Amiga game developers achieved 3D effects with a two-dimensional graphics system.They accomplished this not by brute force computing power, but by mastering the art of illusion.https://www.generationamiga.com/2026/03/19/the-mind-blowing-tricks-that-made-commodore-amiga-games-look-3d/#amiga #RetroGaming #retrocomputing
  • 0 Votazioni
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    amoroso@oldbytes.space
    @cmackenzie I used Lattice C too.@sos