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#DecemberAdventure progress report: achieved catclock trinity

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  • #decemberAdventure day 16

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    #decemberAdventure day 16I started writing a very compact little monitor rom for my ilo vm. This isn't quite done yet, but is about halfway finished.Just for fun, and as a non-directly computer thing, I also sketched off a set of handwritten single stroke glyphs for the ilo instruction set, and started writing out some words using them.Full logs at http://charles.childe.rs/DA2025/
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    #decemberAdventure days 1413-15On the 13th, I updated the ilo+graphica.cs to incorporate the design impromements made in the X11 & Wayland versions of the ilo vm's optional minimal graphics mode.See http://fossils.retroforth.org:8000/ilo/info/3b74cc59aebd3382 for the diff.On the 14th & today I implemented a rough clone of the Windows 3.1 Program Manager in C#. See http://fossils.retroforth.org:8000/wintools/dir?ci=tip&name=progman for this.For the full logs, http://charles.childe.rs/DA2025/
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    #DecemberAdventure day 17 sorting out some state issues for multiple lua processes and working on window managementhttps://selfsamegames.com/december-adventure/2025.html#end
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    Day 10: I was given some really awful, but intense, pre-workout this morning, and the jitteriness hasn't really left yet, I bounced between things all day. I've improved SunflowerBASIC so that it handles theme files better, I added a 80 columns marker to Left to see how wide the paragraphs are at a glance, I spent some time setting up ScummVM, so Rek and I can play The Neverhood over the holidays. I also played with Spirographs and did some proof-reading for the Victoria-Sitka Logbook.https://rabbits.srht.site/decadv/#DecemberAdventure