Folks programming games for Commodore 64/128/etc., what assembler(s) are you using?
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Folks programming games for Commodore 64/128/etc., what assembler(s) are you using? Anyone using C? Which compiler(s)?
I'm building a sprite editor, and I've added export in KickAssembler .byte format, but adding other formats is trivial, I just don't know what folks are using, and there are a lot of options. (I also want to know what folks like, because maybe I'll like it better than Kick, who knows.)
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Folks programming games for Commodore 64/128/etc., what assembler(s) are you using? Anyone using C? Which compiler(s)?
I'm building a sprite editor, and I've added export in KickAssembler .byte format, but adding other formats is trivial, I just don't know what folks are using, and there are a lot of options. (I also want to know what folks like, because maybe I'll like it better than Kick, who knows.)
@swelljoe I think a bunch of people use cc65 / ca65.
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@swelljoe I think a bunch of people use cc65 / ca65.
@colin_mcmillen that one's easy, just need to use a different comment syntax, as it also supports `.byte`. I kinda suspect most assemblers will look more like ca65 than KickAssembler (which has weird for asm C/C++ single-line style comments).