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Unity devs are scrambling to update their games due to a recent security issue https://www.gamingonlinux.com/2025/10/unity-devs-are-scrambling-to-update-their-games-due-to-a-recent-security-issue/'n#Unity #GameDev #Gaming #PCGaming

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    One of my biggest #retrogaming issues is re-releases seldom include the manual. The actual, printed, full-color manual with art, maps, diagrams.Players were expected to read the manual before playing from at least the NES era to PS2 era, and a lot of description/story is simply not in the game as a result. Looking up a strategy guide is not the same.Sony got this right with #PS1 games on #PSP but I haven't ever seen it done again. #gaming #videogames #preservation #archive
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    🦌Blobun is on sale for its lowest price ever! Touch every tile in this casual puzzle game with 140 puzzles and over 100 positive Steam reviews!Get it in a bundle with its OST (on steam) for less than $10!https://store.steampowered.com/app/3284270/Blobun/https://itch.io/s/163610/halloween-sale-2025#indiedev #gamedev #gamemaker
  • argh !!!!

    Uncategorized godot godothelp help helpwanted gamedev indiedev godot3d
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    argh !!!! godot !!!! why do you do this to me !!!!!here's my issue:I'm loading a level dynamically, right ? swapping out a node for a packed scene. tell me why, then, when i instantiate the scene and add it as a child does the whole thing load in but only half of it render and become interactive ?I can't see my collectibles, but i can sure collect them. I can't see signs/NPCs but I can sure read/talk to them. I can't see my patrolling enemies but I can sure get hurt by them. yet all the new level geometry and collision loaded.Why is this ?? What am I doing wrong ?? The camera render layers don't change between loads -- it's still the same camera, just following a different target once the new level loads in. What's going on !!!! aaaarrrrggghhhhh !!!!!!!#godot #godothelp #help #helpwanted #gamedev #indiedev #godot3d
  • #steam #gaming

    Uncategorized steam gaming
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    #steam #gaming