We watched the first season over the last couple of weeks.
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We watched the first season over the last couple of weeks. It was a really fun watch; I was completely unspoiled, so it was completely fresh.
Most of the time was spent absolutely howling at the TV. The Faithful have only one possible path to success: forming coalitions and voting in blocs. Waiting until the Round Table to make decisions within the bloc is catastrophic; the bloc has to come to the table with a decision and stick with it.
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We watched the first season over the last couple of weeks. It was a really fun watch; I was completely unspoiled, so it was completely fresh.
Most of the time was spent absolutely howling at the TV. The Faithful have only one possible path to success: forming coalitions and voting in blocs. Waiting until the Round Table to make decisions within the bloc is catastrophic; the bloc has to come to the table with a decision and stick with it.
They almost completely failed to do this. Night after night, they voted as individuals, and clearly were making ad hoc decisions right up until voting started. Not remarkably, they got completely slaughtered.
When a few of the Faithful (Nick, Joe M.) started cooperating, it was far too late in the game, and the numerical advantage of the Faithful, which can outweigh their information disadvantage, was almost completely spent.
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They almost completely failed to do this. Night after night, they voted as individuals, and clearly were making ad hoc decisions right up until voting started. Not remarkably, they got completely slaughtered.
When a few of the Faithful (Nick, Joe M.) started cooperating, it was far too late in the game, and the numerical advantage of the Faithful, which can outweigh their information disadvantage, was almost completely spent.
Regardless, they got within spitting distance of the prize. Joe M. identified all the Traitors and managed to get the Faithful to vote two off. Brilliantly, when there were only 5 players left, he convinced the Traitors that he would vote with them, and then turned on them and took out Cat.
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Regardless, they got within spitting distance of the prize. Joe M. identified all the Traitors and managed to get the Faithful to vote two off. Brilliantly, when there were only 5 players left, he convinced the Traitors that he would vote with them, and then turned on them and took out Cat.
And this is where they failed! The other two Faithful were shaken by this gambit, even though they had all discussed it earlier. They panicked and voted Joe M. out in the next round, then let the remaining Traitor win.
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And this is where they failed! The other two Faithful were shaken by this gambit, even though they had all discussed it earlier. They panicked and voted Joe M. out in the next round, then let the remaining Traitor win.
There's so much to learn about leadership and solidarity from this show. Joe didn't start taking leadership initiative until late in the game, even though he had clocked the Traitors very early on. The others remained distrustful far too long, and kept thinking individually rather than as a group. Kate, the 6th person removed and a Faithful, was constantly dithering over others' doubts in her, rather than doing the work of finding the Traitors.
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There's so much to learn about leadership and solidarity from this show. Joe didn't start taking leadership initiative until late in the game, even though he had clocked the Traitors very early on. The others remained distrustful far too long, and kept thinking individually rather than as a group. Kate, the 6th person removed and a Faithful, was constantly dithering over others' doubts in her, rather than doing the work of finding the Traitors.
I love playing Werewolf, but almost always play with a Seer and a Healer. The intense variant played on traitors, with such a huge numerical advantage for the Faithful, offset by the huge information advantage of the Traitors, is new to me. There's really so little information for the Faithful to use, which is really exciting.
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I love playing Werewolf, but almost always play with a Seer and a Healer. The intense variant played on traitors, with such a huge numerical advantage for the Faithful, offset by the huge information advantage of the Traitors, is new to me. There's really so little information for the Faithful to use, which is really exciting.
The players on this show mentioned some of their information sources: who talks to whom, who avoids others, who accuses whom, who votes against whom. Stephen Fry even mentioned how Traitors have to stay up later than everyone else -- very useful! Surprisingly, they never used this info, and unsurprisingly they got beat.
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The players on this show mentioned some of their information sources: who talks to whom, who avoids others, who accuses whom, who votes against whom. Stephen Fry even mentioned how Traitors have to stay up later than everyone else -- very useful! Surprisingly, they never used this info, and unsurprisingly they got beat.
I am going to try this variant next time I play Werewolf, and see how it plays out.