*cracks fingers*https://rabbits.srht.site/decadv/#DecemberAdventure
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*cracks fingers*
https://rabbits.srht.site/decadv/
#DecemberAdventure -
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*cracks fingers*
https://rabbits.srht.site/decadv/
#DecemberAdventureDay 1: Since I'm in transit all day, I'll have to settle for a microtask for today, I've added line selection in Left, it's something that I can already do in 3 keystrokes, but I use it enough that I've been wanting to be able to do it one.
https://rabbits.srht.site/decadv/
#DecemberAdventure -
Day 1: Since I'm in transit all day, I'll have to settle for a microtask for today, I've added line selection in Left, it's something that I can already do in 3 keystrokes, but I use it enough that I've been wanting to be able to do it one.
https://rabbits.srht.site/decadv/
#DecemberAdventureDay 2: If you'll allow me this one flex, I've implemented Conway's Game Of Life, in the Orca esolang, which itself is implemented in the Uxntal esolang.
https://rabbits.srht.site/decadv/
#DecemberAdventure -
Day 2: If you'll allow me this one flex, I've implemented Conway's Game Of Life, in the Orca esolang, which itself is implemented in the Uxntal esolang.
https://rabbits.srht.site/decadv/
#DecemberAdventureDay 3: I was thinking about #langjam starting on the 14th, and I figured, since Rek and I have this game project coming up about the same time, it might be fun to do the whole thing in Lisp. So, I've implemented a little backend today, I'm only missing clojure bindings and the parser, which I've done a few implementations of before, so that should fall into place nicely for the start of the jam.
It's always fun to be reminded of how nicely it all maps to catlangs in comparison to algols.
https://rabbits.srht.site/decadv/
#DecemberAdventure -
Day 3: I was thinking about #langjam starting on the 14th, and I figured, since Rek and I have this game project coming up about the same time, it might be fun to do the whole thing in Lisp. So, I've implemented a little backend today, I'm only missing clojure bindings and the parser, which I've done a few implementations of before, so that should fall into place nicely for the start of the jam.
It's always fun to be reminded of how nicely it all maps to catlangs in comparison to algols.
https://rabbits.srht.site/decadv/
#DecemberAdventure@neauoire yo dawg I made a lang in my lang so that you can lang while you lang
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Day 3: I was thinking about #langjam starting on the 14th, and I figured, since Rek and I have this game project coming up about the same time, it might be fun to do the whole thing in Lisp. So, I've implemented a little backend today, I'm only missing clojure bindings and the parser, which I've done a few implementations of before, so that should fall into place nicely for the start of the jam.
It's always fun to be reminded of how nicely it all maps to catlangs in comparison to algols.
https://rabbits.srht.site/decadv/
#DecemberAdventureDay 4: Finished the reader function for the Lisp I started yesterday. It's already capable of parsing and reducing some expressions, but I have yet to implement lambda and closure bindings, which I'll do tomorrow!
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Day 4: Finished the reader function for the Lisp I started yesterday. It's already capable of parsing and reducing some expressions, but I have yet to implement lambda and closure bindings, which I'll do tomorrow!
Day 5: Implemented a comfy little lisp called Heol that fits in a 2kb rom! It's designed to be usable with even the simpler emulators, like uxnmin.c and REPLs. It's missing I/O still, something for tomorrow.
Also, @vacuumbeef finished up the Game Of Life implementation in Orca and it's amazing: https://llllllll.co/t/orca-livecoding-tool/17689/2292
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Day 5: Implemented a comfy little lisp called Heol that fits in a 2kb rom! It's designed to be usable with even the simpler emulators, like uxnmin.c and REPLs. It's missing I/O still, something for tomorrow.
Also, @vacuumbeef finished up the Game Of Life implementation in Orca and it's amazing: https://llllllll.co/t/orca-livecoding-tool/17689/2292
Day 8: Slow day, did some proof-reading, improved Sunflower BASIC, wrote a bit of Lisp, implemented (seq x) for sequencing functions, then decided I didn't want it, so I took it off again.
Wrote my log in #solresol 🌻