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Is there a way to set recurring tasks (daily, every Wednesday etc) in #NextCloud tasks?

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    How many is your backlog for follow request approvals?#Polls #AskFedi #Mastodon #Fediverse #Followers #Survey #FollowRequest #Poll
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    Question for Emacs wizards. I found a strange thing which I could not understand after reading the documentation (https://www.gnu.org/software/emacs/manual/html_node/emacs/Initial-Options.html) and even after reading the startup files, shipped with my Emacs 30.2.If I use the -q option — Emacs will add site-lisp directories to the load-path. But with -Q option — there are no site-lisp catalogs in the load-path. Why is this happens? Note: the option --no-site-lisp is not used in the both examples. So, as I understood after reading the https://www.gnu.org/software/emacs/manual/html_node/eintr/Site_002dwide-Init.html, even with --no-site-file (or -Q) the site-lisp catalogs should be added to the load-path in the both cases #Emacs #EmacsLisp #elisp #AskFedi
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    @mothninja Yes, it's a quote post where the quooted instance hasn't approved the quote yet. I'm not sure of all the technical details, but it sometimes takes a bit for all the protocol stuff to happen. There's nothing you can do to hurry it along, as far as I know; just check back later. I usually see the quote show up within a couple minutes.
  • Help!

    Uncategorized shader glsl askfedi
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    Help! I've talked someone into being curious about (fragment) shader-ing ala shadertoy, but I can't find a decent node-based GUI for shader editing that has decent ergonomics but is also close enough to GLSL structurally to allow shadertoy-like mathy exploration.So far everything I've seen fails in a significant way on either of these:- Blender: separate "Math" and "Vector Math" nodes. "Math" node with drop-down instead of granular primitives- Godot: "Function" node with drop-down instead of granular primitives- Unity: uh ... i just don't want to do this to them i think- cables.gl: no vector types at all??? setup a bit elaborate- https://victhorlopez.github.io/editor/ closest so far; polymorphic functions but doesn't auto-cast values; UX a bit underdone ...surely there would be a web tool for this given the popularity of SDFs etc???#askfedi #glsl #shader