refined the 3d cursor a bit.
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created the hotbar today, and block game is really starting to look like a game now!
and best of all, the entire bar is reskinnable by changing the gui.png and gui.json files :3
just gotta put blocks in the hotbar when you break em, and then place them in the world from the hotbar, and add torches somehow and we'll have ourselves a playable prototype
if i can pull that off in the next 10 days i'll have taken block game from nothing to playable in just 2 months. that'd be a nice feather in my cap
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just gotta put blocks in the hotbar when you break em, and then place them in the world from the hotbar, and add torches somehow and we'll have ourselves a playable prototype
if i can pull that off in the next 10 days i'll have taken block game from nothing to playable in just 2 months. that'd be a nice feather in my cap
it doesn't just look like a game now, it *is* a game! :D
select hotbar slots with scrollwheel or with the keys shown in the upper left of the slot (indicated by background color). press 'R' to ready/sheathe whatever's selected (indicated by the golden cursor). while nothing is readied or the slot is empty left click breaks blocks. if a block is readied left click places that block
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it doesn't just look like a game now, it *is* a game! :D
select hotbar slots with scrollwheel or with the keys shown in the upper left of the slot (indicated by background color). press 'R' to ready/sheathe whatever's selected (indicated by the golden cursor). while nothing is readied or the slot is empty left click breaks blocks. if a block is readied left click places that block
made a little shack :3
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made a little shack :3
i have updated the block game website FAQ (https://enikofox.com/blockgame) with mouselook details