refined the 3d cursor a bit.
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Reminder: if you have questions about block game you may want to check the site at https://enikofox.com/blockgame because I probably answered your question in the FAQ on there
@eniko i've got two burning questions about block game: will there be blocks in it and will it "have game"?
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@eniko i've got two burning questions about block game: will there be blocks in it and will it "have game"?
@aeva I feel like it answers the latter via answering that it will have fox girls 🤔
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@aeva I feel like it answers the latter via answering that it will have fox girls 🤔
@eniko yusssssssss
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Reminder: if you have questions about block game you may want to check the site at https://enikofox.com/blockgame because I probably answered your question in the FAQ on there
implemented auto GUI scaling, in a way where i can easily mix low res pixel and high resolution image elements
pictured are 640x360 and 960x540 (resized with nearest neighbor to 1080p in post) as well as 1080p
the GUI will be designed to scale cleanly with crisp pixels into 720/1080p and beyond (4k/8k)
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implemented auto GUI scaling, in a way where i can easily mix low res pixel and high resolution image elements
pictured are 640x360 and 960x540 (resized with nearest neighbor to 1080p in post) as well as 1080p
the GUI will be designed to scale cleanly with crisp pixels into 720/1080p and beyond (4k/8k)
note that the magnification and low resolution makes the linear scaling on the 540 pixel resolution look much worse than it is. for example, here is 1600x900, unscaled, which has linear filtering on the GUI pixels
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note that the magnification and low resolution makes the linear scaling on the 540 pixel resolution look much worse than it is. for example, here is 1600x900, unscaled, which has linear filtering on the GUI pixels
this GUI scaling is why making the background gradient shader was kinda tricky. the way i render pixel perfect stuff at high scales is to just scale via nearest neighbor
but the gradient is just two colored triangles on the GPU, so there's no texture to scale. instead i had to do the pixelated effect in the fragment shader so i can set a scale and render the menu background at high res but with the expected chunky pixels
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this GUI scaling is why making the background gradient shader was kinda tricky. the way i render pixel perfect stuff at high scales is to just scale via nearest neighbor
but the gradient is just two colored triangles on the GPU, so there's no texture to scale. instead i had to do the pixelated effect in the fragment shader so i can set a scale and render the menu background at high res but with the expected chunky pixels
created the hotbar today, and block game is really starting to look like a game now!
and best of all, the entire bar is reskinnable by changing the gui.png and gui.json files :3
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created the hotbar today, and block game is really starting to look like a game now!
and best of all, the entire bar is reskinnable by changing the gui.png and gui.json files :3
just gotta put blocks in the hotbar when you break em, and then place them in the world from the hotbar, and add torches somehow and we'll have ourselves a playable prototype
if i can pull that off in the next 10 days i'll have taken block game from nothing to playable in just 2 months. that'd be a nice feather in my cap
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just gotta put blocks in the hotbar when you break em, and then place them in the world from the hotbar, and add torches somehow and we'll have ourselves a playable prototype
if i can pull that off in the next 10 days i'll have taken block game from nothing to playable in just 2 months. that'd be a nice feather in my cap
it doesn't just look like a game now, it *is* a game! :D
select hotbar slots with scrollwheel or with the keys shown in the upper left of the slot (indicated by background color). press 'R' to ready/sheathe whatever's selected (indicated by the golden cursor). while nothing is readied or the slot is empty left click breaks blocks. if a block is readied left click places that block
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it doesn't just look like a game now, it *is* a game! :D
select hotbar slots with scrollwheel or with the keys shown in the upper left of the slot (indicated by background color). press 'R' to ready/sheathe whatever's selected (indicated by the golden cursor). while nothing is readied or the slot is empty left click breaks blocks. if a block is readied left click places that block
made a little shack :3
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made a little shack :3
i have updated the block game website FAQ (https://enikofox.com/blockgame) with mouselook details
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