Lazyweb: what makes a game?
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Lazyweb: what makes a game? What are the least qualities must a thing have to become a game?
(I know I should have bought that book on ludic theory when I saw it in Powell's years ago ...)
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undefined oblomov@sociale.network shared this topic on
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Lazyweb: what makes a game? What are the least qualities must a thing have to become a game?
(I know I should have bought that book on ludic theory when I saw it in Powell's years ago ...)
@scruss I would say that a game is any activity you do with the specific intent to entertain yourself. So, for something to be a game, it must be entertaining for those who participate in it, and there should be said intent in the participation.
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@scruss I would say that a game is any activity you do with the specific intent to entertain yourself. So, for something to be a game, it must be entertaining for those who participate in it, and there should be said intent in the participation.
@oblomov @scruss But this might exclude professional games, like high level chess. Are chess masters entertained by their games, or does it become more of a training mechanism/professional obligation?
Wittgenstein was very concerned with meaning in language, and used “game” as the epitome of how difficult definitions can be. For something to include the gamut of children’s clapping games (no score) to solitaire (no opponent) to professional chess (no fun), it’s really hard to define pithily!
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@oblomov @scruss But this might exclude professional games, like high level chess. Are chess masters entertained by their games, or does it become more of a training mechanism/professional obligation?
Wittgenstein was very concerned with meaning in language, and used “game” as the epitome of how difficult definitions can be. For something to include the gamut of children’s clapping games (no score) to solitaire (no opponent) to professional chess (no fun), it’s really hard to define pithily!
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@oblomov @scruss But this might exclude professional games, like high level chess. Are chess masters entertained by their games, or does it become more of a training mechanism/professional obligation?
Wittgenstein was very concerned with meaning in language, and used “game” as the epitome of how difficult definitions can be. For something to include the gamut of children’s clapping games (no score) to solitaire (no opponent) to professional chess (no fun), it’s really hard to define pithily!
@cowlet @scruss I'm perfectly fine with professional anything not falling into the “game” category. By name already, it is being done as a profession, not to entertain the player, even if the player does enjoy the activity, and yes, even if the rules of the subject are exactly the same (which in cases are not, as you need additional implements e.g. to track time, or judges to validate moves, etc).
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@cowlet @scruss I'm perfectly fine with professional anything not falling into the “game” category. By name already, it is being done as a profession, not to entertain the player, even if the player does enjoy the activity, and yes, even if the rules of the subject are exactly the same (which in cases are not, as you need additional implements e.g. to track time, or judges to validate moves, etc).
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@scruss @oblomov I like your definition! It does seem to cover the video game situation.
It’s more questionable whether it would cover kids playing “house” together, where there is an interaction, but the goal is arguably undefined. There’s definitely no defined *outcome*, but I guess the goal is to replicate in play what they see adults doing.
I love this topic so much! The concept of a game is so slippery, but on first thought it seems like it should be so obvious!
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