Skip to content

Piero Bosio Social Web Site Personale Logo Fediverso

Social Forum federato con il resto del mondo. Non contano le istanze, contano le persone

Here's a small portion of an animated bumper I made to promote a video game (Blind Descent).

Uncategorized
21 8 0

Gli ultimi otto messaggi ricevuti dalla Federazione
  • @scottjenson I think making UX improvements to DMs is a great idea.

    One of the biggest privacy problems with Mastodon DMs now is that people accidentally make them public.

    Separating the private mention UI from the public posting UI will probably avoid a huge percentage of those user errors.

    It'd be a big win for privacy.

    read more

  • @scottjenson encryption that still works if one of the parties changes fediverse servers seems like it maybe technically challenging

    I also would note that a lot of my interactions on the Fediverse are not very “microblogging” focused. Ie this response isn’t a blog post.

    I largely use DMs here for private but non sensitive content (like “hey your url is broken” or “you have a typo on that post”

    read more

  • read more

  • @scottjenson Thanks for asking! I'm a big fan of Encrypting All The Things, but my impression here is that the dangers of PMs on Mastodon have more to do with the potentially confusing UX, so I think addressing the UX issues would help the most in the short term.

    Ultimately, I want users to be able to assume "private" means encrypted, so I'm very glad that's part of the plan. Yes, people can use Signal, but there's still a need to privately transmit one's Signal username at a minimum. Also, private threads can stem from public threads, so it's natural to have some facility for privacy here. Finally, I'm a huge Signal fan, but its centralization means a single point of failure, and makes it a huge target for authoritarian state actors, and I worry about it going down or being compromised.

    I would like to see more visual distinction between public and private posts, like different coloring, so fewer people confuse them.

    read more

  • @scottjenson I must request encryption, because even though I don't need it right now. ...
    A - you never know when you might need it
    B- if I did, I might feel really uncomfortable telling you the reason, so I'm gonna assume that I'm piping up for some of those folks.

    read more

  • @jfred You're not the only person asking for this. It's a resonable suggestion (but I can't comment on the implementation complexity)

    read more

  • @scottjenson My take is encryption is important, but not important enough that you shouldn't make UX improvements before having it

    I particularly would like to see the list of mentions decoupled from the list of recipients, though I wonder if that might cause problems with replies from some software... but still

    read more

  • @mray Well first of all we have a shipping product (warts and all) and improving it is important to do even outside of encryption (I mean I hear your point but I'm saying we'll improve the UX independently as, honestly, it's got lots of issues that need fixing.)

    But I agree with you empathically that proper key management is a horribly difficult thing to get right and almost always makes the UX very challenging to "be seemless"

    read more
Post suggeriti
  • 0 Votes
    5 Posts
    15 Views
    @DigiDavidex ieri sera mia sorella stava guardando un telefilm su Prime, che paga...a quanta pubblicità c'era 😅 20 secondi, mi pare, ma penso ogni 10/15 minuti
  • 0 Votes
    1 Posts
    14 Views
    dirtbag mahjong has a release date!! it's coming out for real and you can wishlist it at http://s.team/a/3488460/ !!only four weeks to go until you can throw tiles every which way and hurt other people around like the mahjong table like you've always wanted to!#indiedev #gamedev #pixelart #mahjong #godotengine #lgbt
  • argh !!!!

    Uncategorized godot godothelp help helpwanted gamedev indiedev godot3d
    1
    0 Votes
    1 Posts
    11 Views
    argh !!!! godot !!!! why do you do this to me !!!!!here's my issue:I'm loading a level dynamically, right ? swapping out a node for a packed scene. tell me why, then, when i instantiate the scene and add it as a child does the whole thing load in but only half of it render and become interactive ?I can't see my collectibles, but i can sure collect them. I can't see signs/NPCs but I can sure read/talk to them. I can't see my patrolling enemies but I can sure get hurt by them. yet all the new level geometry and collision loaded.Why is this ?? What am I doing wrong ?? The camera render layers don't change between loads -- it's still the same camera, just following a different target once the new level loads in. What's going on !!!! aaaarrrrggghhhhh !!!!!!!#godot #godothelp #help #helpwanted #gamedev #indiedev #godot3d
  • 0 Votes
    1 Posts
    15 Views
    Right now I'm busting bugs with a record pace. For example, the problems with this room were manyfold. From bugs, to shader issues, to battle issues. I also rebuilt the lighting and geometry to guide the player better. #gamedev #indiegame #solodev #mazestalker