New block variants of the filter and one-way glass panes in #Lazarr!
Unlike the flat glass panes I posted previously, some of those blocks may be taken, placed or rotated by the player, just like many other things in the game.
Britt's a changed man. Though he's going to need to come up with other ways to preserve fish, because I don't believe those fish are still going to be in his holding pool the next day.
Haxe language creator and @shirogames.com founder Nicolas Cannasse just released Pico GPU.It's a virtual GPU and could become the perfect introduction environment for shader development.https://gamefromscratch.com/pico-gpu-virtual-gpu-for-learning-shaders/#gamedev #indiedev
Started a discussion about an Open Voxel File Format on Github. This is about storing models, scenes, animations etc. made with voxels.Please comment there if you're interested, and boosts welcome for reach.https://github.com/enkisoftware/OpenVoxelFileFormat/discussions/2#discussioncomment-15074076#Voxel #VoxelGameDev #glTF #GameDev #IndieDev #OpenSource
I finally got around to publishing my next open source #Godot addon - Godot Curve Spawner.A procedural spawning system that takes a Curve3D node as input and spawns 3D models or scenes alongside it in regular intervals. It can also calculate this interval based on BPM and velocity.Get it here: https://github.com/lemilonkh/godot-curve-spawnerAnd give it a 🌟 while you're at it ✨It currently requires Godot 4.5 (because of some of the new features like `@abstract` that I'm using).#GameDev #OpenSource #ProcGen