They got Rust for Windows 95? RETVRN https://github.com/rust9x/rust/wiki
Joe Cooper ๐บ๐ฆ ๐
Posts
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They got Rust for Windows 95? -
OK, I gotta hand it to CoPilot.More progress on the sprite editor. Preview looks OK, now (it was stretched to fill the space before, because I'm still figuring out how to make things specific sizes and shapes and locations in QML). Save also works correctly.
I also made a little guy with a big butt and big ears, I guess.
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Just learned Plus/4 fans call it the Plussy, and I was not ready for that information.Just learned Commodore Plus/4 fans call it the Plussy, and I was not ready for that information.
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waitโฆso youโre telling me the whole stock market thing justโฆruns on vibes?@brohrer and the vibes are kinda bad and getting worse. I hate selling because then I have to deal with it on my taxes, but I don't see how there's anywhere for it to go but down.
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Buying jarlic.Buying jarlic. I know this is a failing, but I am tired and still want garlic in all the things.
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OK, I gotta hand it to CoPilot.@matt but, it looks really nice! Reactive UIs seemingly without the island of garbage upon which they built React.js.
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OK, I gotta hand it to CoPilot.@matt oh, they're aiming straight for Qt's embedded/auto market, huh? They have a backend targeting Linux without X or Wayland. Very embeddy. https://docs.slint.dev/latest/docs/slint/guide/backends-and-renderers/backend_linuxkms/
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OK, I gotta hand it to CoPilot.@matt I hadn't heard of it. I kind of settled on Qt because it's so mature, has accessibility features baked in, has good tooling (qmillint, Gammaray, etc.), and I could find a lot of examples (I simply need examples, my brain can't do anything with just an API reference). And, it's not terrible that I got an excuse to refresh and modernize my C++ skills a little bit.
But, when it comes to building something big, I kind of already know I don't want to use C++ or Qt. Probably Rust or Zig.
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OK, I gotta hand it to CoPilot.Qt Quick/QML has too many ways to make runtime errors. Why am I dealing with static types and a compiler and static analyzers if I can still have random brokenness I'll only find at runtime by clicking the right place?
This does not spark joy.
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OK, I gotta hand it to CoPilot.I think I'm making a charset/tileset editor now, somehow? Why are all the existing tools for this stuff so complicated and confusing?
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OK, I gotta hand it to CoPilot.I think I need to learn Godot or something for the prototyping phase. Even if I end up writing the whole game twice, iterating on gameplay ideas in 6502 assembly does not seem at all like a more efficient use of time. I was so excited to get something running in VICE but now I'm overwhelmed enough by the high level concepts (proc gen maps and the dual grid stuff at the moment) that trying to think it through at a super low level just isn't working.
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OK, I gotta hand it to CoPilot.OK, this is not as good as Web Developer Tools for apps in the browser, but I guess it'll have to do, because I'm not doing Electron or whatever. But, trying to figure out why things are rendered the way they are without "Inspect Element" is certainly not as much fun as one would hope.
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This is nice.This is nice. We need a full-throated defense of Wikipedia at this point in history, and Hank sums it up pretty well. #Wikipedia
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OK, I gotta hand it to CoPilot.Is a dual grid system possible on a C64? Since I'm using sprites for the little guys, it seems like it would be, as they have pixel-precise movement. How to maintain the world map (not the visual one, the one that determines behaviors) is breaking my brain, though. Much to think about.
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OK, I gotta hand it to CoPilot.He can't keep getting away with it. (Not going to bed, writing 6502 assembly, things of that nature.) #retrocomputing
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OK, I gotta hand it to CoPilot.Good ol' GNU Image Manipulation Program to the rescue. But, now I'm tired of fucking around, so I just bought some tiles off of Itch.io to start with. I think somebody here on Mastodon posted them a while back. They're cute. Still need to get them into a format I can convert automatically to a charset... https://algernon3000.itch.io/minimal-8
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OK, I gotta hand it to CoPilot.Do I have to build everything from scratch to make a game for C64? I just want to draw some tiles to turn into a charset and Krita is just broke?
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OK, I gotta hand it to CoPilot.I'm getting cooked in the `clang-tidy` comments.
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OK, I gotta hand it to CoPilot.I opened up Steam to see if any games were calling out to be played, and realized I bought AseSprite at some point, and it also became available on Linux (via Proton, I assume, as it's wrapped in a Windows looking window). But, I can't figure it out? It's complicated and clearly not designed for retro machine targets, though I've seen people talk about using it for making C64 sprites, I just can't see how. I reckon I'll keep plodding along with my editor that does only/exactly what I want.
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OK, I gotta hand it to CoPilot.Now there's a little guy.
Multicolor sprite support is working (I think I understand the specs and limitations anyway), PNG export is working, switched to a palette that is closer to a real C64, cleaned up the UI. I'm trying to decide if I want to tackle animation or just make it export to KickAssembler byte strings next.
I should also probably give it the ability to save and reload in a native format so I don't lose my little guys when I exit.