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  • Help!

    Uncategorized shader glsl askfedi
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    Help! I've talked someone into being curious about (fragment) shader-ing ala shadertoy, but I can't find a decent node-based GUI for shader editing that has decent ergonomics but is also close enough to GLSL structurally to allow shadertoy-like mathy exploration.So far everything I've seen fails in a significant way on either of these:- Blender: separate "Math" and "Vector Math" nodes. "Math" node with drop-down instead of granular primitives- Godot: "Function" node with drop-down instead of granular primitives- Unity: uh ... i just don't want to do this to them i think- cables.gl: no vector types at all??? setup a bit elaborate- https://victhorlopez.github.io/editor/ closest so far; polymorphic functions but doesn't auto-cast values; UX a bit underdone ...surely there would be a web tool for this given the popularity of SDFs etc???#askfedi #glsl #shader
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    @dansup ban hashtag spammers.
  • Is #sewing fedi a thing?

    Uncategorized sewing fedihelp askfedi
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    @TazPoltorak @Bfordham some toy machines cheat by only being able to make a chain stitch instead of the lockstitch used by modern¹ machines: those aren't really sewing machines, they can't be used to follow instructions designed for sewing machines and I'd recommend staying away from them even as a “starting” machine, because they really aren't one.the main issue being that the chain stitch unravels, and using it to make functional garments will require a lot more handsewing and different techniques that those used today.as the first sewing machine ever built, they were time saver when sewing meters and meters of ruffles on a 1850s dress, when you were used to sew 1840s dresses by hand, but really, sewing machine technology has moved on :)¹ i.e. since the second half of the 19th century :D