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  4. i nerd sniped myself tonight and i imagine the NSA operative who is assigned to me is very confused by the increasingly erratic and frustrated google searches for HOW DO I CALCULATE THE MOON WHERE IS THE MOON

i nerd sniped myself tonight and i imagine the NSA operative who is assigned to me is very confused by the increasingly erratic and frustrated google searches for HOW DO I CALCULATE THE MOON WHERE IS THE MOON

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  • aevaundefined Questo utente è esterno a questo forum
    aevaundefined Questo utente è esterno a questo forum
    aeva
    scritto su ultima modifica di
    #1

    i nerd sniped myself tonight and i imagine the NSA operative who is assigned to me is very confused by the increasingly erratic and frustrated google searches for HOW DO I CALCULATE THE MOON WHERE IS THE MOON

    aevaundefined 1 Risposta Ultima Risposta
    • aevaundefined aeva

      i nerd sniped myself tonight and i imagine the NSA operative who is assigned to me is very confused by the increasingly erratic and frustrated google searches for HOW DO I CALCULATE THE MOON WHERE IS THE MOON

      aevaundefined Questo utente è esterno a questo forum
      aevaundefined Questo utente è esterno a questo forum
      aeva
      scritto su ultima modifica di
      #2

      I just want to calculate the current direction of tidal force from the observer's earth-relative position in space and time is that so wrong

      aevaundefined Jon Valdésundefined Irenes (many)undefined 3 Risposte Ultima Risposta
      • aevaundefined aeva

        I just want to calculate the current direction of tidal force from the observer's earth-relative position in space and time is that so wrong

        aevaundefined Questo utente è esterno a questo forum
        aevaundefined Questo utente è esterno a questo forum
        aeva
        scritto su ultima modifica di
        #3

        wikipedia: even the ancient babylonians knew how to use math to figure out what the moon is up to

        me: great how do i do that

        wikipedia: 😏

        aevaundefined 1 Risposta Ultima Risposta
        • aevaundefined aeva

          I just want to calculate the current direction of tidal force from the observer's earth-relative position in space and time is that so wrong

          Jon Valdésundefined Questo utente è esterno a questo forum
          Jon Valdésundefined Questo utente è esterno a questo forum
          Jon Valdés
          scritto su ultima modifica di
          #4

          @aeva oh boy. I went down the rabbit hole of calculating star positions a few years ago, and the whole thing is... convoluted. Step one was calculating the Earth Rotation Angle, and that was... urgg

          aevaundefined 1 Risposta Ultima Risposta
          • Jon Valdésundefined Jon Valdés

            @aeva oh boy. I went down the rabbit hole of calculating star positions a few years ago, and the whole thing is... convoluted. Step one was calculating the Earth Rotation Angle, and that was... urgg

            aevaundefined Questo utente è esterno a questo forum
            aevaundefined Questo utente è esterno a questo forum
            aeva
            scritto su ultima modifica di
            #5

            @jon_valdes my hope was that the moon's position relative to the earth would be the one situation where geocentrism still holds enough water for a useful approximation, but I'm starting to think that this is a problem space where people don't typically seek useful approximations

            Jon Valdésundefined 1 Risposta Ultima Risposta
            • aevaundefined aeva

              @jon_valdes my hope was that the moon's position relative to the earth would be the one situation where geocentrism still holds enough water for a useful approximation, but I'm starting to think that this is a problem space where people don't typically seek useful approximations

              Jon Valdésundefined Questo utente è esterno a questo forum
              Jon Valdésundefined Questo utente è esterno a questo forum
              Jon Valdés
              scritto su ultima modifica di
              #6

              @aeva what I found is most methods for calculating these things are approximations that break down if you deviate from the year 2000 by more than 5 millenia or something. It just depends on what you consider a "useful" approximation 😅

              aevaundefined 1 Risposta Ultima Risposta
              • Jon Valdésundefined Jon Valdés

                @aeva what I found is most methods for calculating these things are approximations that break down if you deviate from the year 2000 by more than 5 millenia or something. It just depends on what you consider a "useful" approximation 😅

                aevaundefined Questo utente è esterno a questo forum
                aevaundefined Questo utente è esterno a questo forum
                aeva
                scritto su ultima modifica di
                #7

                @jon_valdes oh that's great. I figure for my use case it only has to be moderately accurate for the remainder of my lifespan however short or long that may be, and it's not really my problem if it accumulates a bit of drift after that

                Jon Valdésundefined 1 Risposta Ultima Risposta
                • aevaundefined aeva

                  @jon_valdes oh that's great. I figure for my use case it only has to be moderately accurate for the remainder of my lifespan however short or long that may be, and it's not really my problem if it accumulates a bit of drift after that

                  Jon Valdésundefined Questo utente è esterno a questo forum
                  Jon Valdésundefined Questo utente è esterno a questo forum
                  Jon Valdés
                  scritto su ultima modifica di
                  #8

                  @aeva perhaps the easiest way would be to look at how other programs do it. I spent a bunch of time reading code for Stellarium, for example. Perhaps that, or a website like this could help you?
                  https://eyes.nasa.gov/apps/orrery/#/moon?time=2025-09-10T04:57:12.041+00:00

                  aevaundefined 1 Risposta Ultima Risposta
                  • Jon Valdésundefined Jon Valdés

                    @aeva perhaps the easiest way would be to look at how other programs do it. I spent a bunch of time reading code for Stellarium, for example. Perhaps that, or a website like this could help you?
                    https://eyes.nasa.gov/apps/orrery/#/moon?time=2025-09-10T04:57:12.041+00:00

                    aevaundefined Questo utente è esterno a questo forum
                    aevaundefined Questo utente è esterno a questo forum
                    aeva
                    scritto su ultima modifica di
                    #9

                    @jon_valdes i found this a few hours ago http://www.geoastro.de/elevazmoon/basics/index.htm haven't had a chance to look at it in detail but it looked promising at first skim

                    Josh Simmonsundefined 1 Risposta Ultima Risposta
                    • aevaundefined aeva

                      @jon_valdes i found this a few hours ago http://www.geoastro.de/elevazmoon/basics/index.htm haven't had a chance to look at it in detail but it looked promising at first skim

                      Josh Simmonsundefined Questo utente è esterno a questo forum
                      Josh Simmonsundefined Questo utente è esterno a questo forum
                      Josh Simmons
                      scritto su ultima modifica di
                      #10

                      @aeva @jon_valdes I'm trying to remember what program we use to generate location accurate star charts in Avatar and Division... Maybe it can do the moon as well, will look it up later.

                      Josh Simmonsundefined 1 Risposta Ultima Risposta
                      • Josh Simmonsundefined Josh Simmons

                        @aeva @jon_valdes I'm trying to remember what program we use to generate location accurate star charts in Avatar and Division... Maybe it can do the moon as well, will look it up later.

                        Josh Simmonsundefined Questo utente è esterno a questo forum
                        Josh Simmonsundefined Questo utente è esterno a questo forum
                        Josh Simmons
                        scritto su ultima modifica di
                        #11

                        @aeva @jon_valdes alright I think we just use data from sdss and reproject it for alpha centuri, blindly extrapolating for the correct date using the star velocity. so no complex orbital mechanics. However for the planetary bodies in solar system we use code derived from https://stjarnhimlen.se/comp/ppcomp.html

                        Jon Valdésundefined 1 Risposta Ultima Risposta
                        • Josh Simmonsundefined Josh Simmons

                          @aeva @jon_valdes alright I think we just use data from sdss and reproject it for alpha centuri, blindly extrapolating for the correct date using the star velocity. so no complex orbital mechanics. However for the planetary bodies in solar system we use code derived from https://stjarnhimlen.se/comp/ppcomp.html

                          Jon Valdésundefined Questo utente è esterno a questo forum
                          Jon Valdésundefined Questo utente è esterno a questo forum
                          Jon Valdés
                          scritto su ultima modifica di
                          #12

                          @dotstdy @aeva oh, nice!

                          Word of caution about calculating these things on the GPU: implementations of trigonometric functions on the GPU are less accurate than you'd hope, and if you calculate a bunch of sin() and cos() for your view direction per pixel, they turn out not to be accurate enough for stable movement across a 60° fov on a 4K screen. Particularly Intel, which seems to barely pass the D3D precision requirements there...

                          Josh Simmonsundefined 1 Risposta Ultima Risposta
                          • Jon Valdésundefined Jon Valdés

                            @dotstdy @aeva oh, nice!

                            Word of caution about calculating these things on the GPU: implementations of trigonometric functions on the GPU are less accurate than you'd hope, and if you calculate a bunch of sin() and cos() for your view direction per pixel, they turn out not to be accurate enough for stable movement across a 60° fov on a 4K screen. Particularly Intel, which seems to barely pass the D3D precision requirements there...

                            Josh Simmonsundefined Questo utente è esterno a questo forum
                            Josh Simmonsundefined Questo utente è esterno a questo forum
                            Josh Simmons
                            scritto su ultima modifica di
                            #13

                            @jon_valdes @aeva right, yeah I should also mention all that is done on the cpu, and with double precision. I'm not really sure if you can even squeeze it to work with f32.

                            Jon Valdésundefined 1 Risposta Ultima Risposta
                            • Josh Simmonsundefined Josh Simmons

                              @jon_valdes @aeva right, yeah I should also mention all that is done on the cpu, and with double precision. I'm not really sure if you can even squeeze it to work with f32.

                              Jon Valdésundefined Questo utente è esterno a questo forum
                              Jon Valdésundefined Questo utente è esterno a questo forum
                              Jon Valdés
                              scritto su ultima modifica di
                              #14

                              @dotstdy @aeva at least for star positioning f32 was barely enough for me... as long as I rolled my own trig functions

                              aevaundefined 1 Risposta Ultima Risposta
                              • Jon Valdésundefined Jon Valdés

                                @dotstdy @aeva at least for star positioning f32 was barely enough for me... as long as I rolled my own trig functions

                                aevaundefined Questo utente è esterno a questo forum
                                aevaundefined Questo utente è esterno a questo forum
                                aeva
                                scritto su ultima modifica di
                                #15

                                @jon_valdes @dotstdy blessedly I'm planning on doing this on the cpu, but 😧

                                Jon Valdésundefined 1 Risposta Ultima Risposta
                                • aevaundefined aeva

                                  @jon_valdes @dotstdy blessedly I'm planning on doing this on the cpu, but 😧

                                  Jon Valdésundefined Questo utente è esterno a questo forum
                                  Jon Valdésundefined Questo utente è esterno a questo forum
                                  Jon Valdés
                                  scritto su ultima modifica di
                                  #16

                                  @aeva @dotstdy if you want to see this in action, open this shadertoy on a few different GPUs and compare the output on each. Particularly fun if you have a pre-Arc Intel GPU...

                                  https://www.shadertoy.com/view/dtlyD8

                                  aevaundefined 1 Risposta Ultima Risposta
                                  • Jon Valdésundefined Jon Valdés

                                    @aeva @dotstdy if you want to see this in action, open this shadertoy on a few different GPUs and compare the output on each. Particularly fun if you have a pre-Arc Intel GPU...

                                    https://www.shadertoy.com/view/dtlyD8

                                    aevaundefined Questo utente è esterno a questo forum
                                    aevaundefined Questo utente è esterno a questo forum
                                    aeva
                                    scritto su ultima modifica di
                                    #17

                                    @jon_valdes @dotstdy my laptop has a recent-ish Xe gpu

                                    aevaundefined Jon Valdésundefined 2 Risposte Ultima Risposta
                                    • aevaundefined aeva

                                      @jon_valdes @dotstdy my laptop has a recent-ish Xe gpu

                                      aevaundefined Questo utente è esterno a questo forum
                                      aevaundefined Questo utente è esterno a questo forum
                                      aeva
                                      scritto su ultima modifica di
                                      #18

                                      @jon_valdes @dotstdy it's bizarre seeing my 10 year old telephone's mali do better at... anything at all

                                      aevaundefined 1 Risposta Ultima Risposta
                                      • aevaundefined aeva

                                        @jon_valdes @dotstdy it's bizarre seeing my 10 year old telephone's mali do better at... anything at all

                                        aevaundefined Questo utente è esterno a questo forum
                                        aevaundefined Questo utente è esterno a questo forum
                                        aeva
                                        scritto su ultima modifica di
                                        #19

                                        @jon_valdes @dotstdy though I guess the corner the intel case is cutting is where the slope starts to level out so I guess that makes sense. are CPU trig functions just as bad?

                                        aevaundefined 1 Risposta Ultima Risposta
                                        • aevaundefined aeva

                                          @jon_valdes @dotstdy though I guess the corner the intel case is cutting is where the slope starts to level out so I guess that makes sense. are CPU trig functions just as bad?

                                          aevaundefined Questo utente è esterno a questo forum
                                          aevaundefined Questo utente è esterno a questo forum
                                          aeva
                                          scritto su ultima modifica di
                                          #20

                                          @jon_valdes @dotstdy would mollytime get a warmer, fuller sound if i switched to expensive software sine waves :3

                                          Josh Simmonsundefined 1 Risposta Ultima Risposta
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                                          Gli ultimi otto messaggi ricevuti dalla Federazione
                                          • aevaundefined
                                            aeva

                                            now that I'm a bit further down this rabbit hole I'm realizing this isn't much different from the terrestrial cartography I did one summer in college about 16 years ago, except that your benchmarks are all moving a lot faster

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                                          • Evan Prodromouundefined
                                            Evan Prodromou

                                            @ok That's what I thought.

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                                          • Evan Prodromouundefined
                                            Evan Prodromou

                                            Bot server is here: https://github.com/evanp/activitypub-bot and you can ask @ok if they are OK

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                                          • Evan Prodromouundefined
                                            Evan Prodromou

                                            The update was hard; the jsonld.js library was choking on the FEP's context document because Codeberg Pages, where FEP context documents are hosted, is unreliable.

                                            I ended up adding a feature to the `activitystrea.ms` NodeJS library to let you pre-cache a context document, so it didn't have to go fetch it at run time. While I was under the hood, I also fixed a couple of bugs that made it hard to work with extra context documents.

                                            The bot server is now working; I'm going to add more contexts.

                                            per saperne di più

                                          • Evan Prodromouundefined
                                            Evan Prodromou

                                            I updated the #ActivityPubBot server software to use FEP-5711, the inverse properties FEP. It is a way to declare two-way relations; if X has an `inbox` property with value Y, then Y has an `inboxOf` property with value X. It helps with navigation when you're using the ActivityPub API, and it also helps with spoofing (since both objects agree on the relationship).

                                            https://w3id.org/fep/5711

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                                          • Evan Prodromouundefined
                                            Evan Prodromou

                                            @lkngrrr are you on the plane right now?

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                                          • lkngrrr 🏳️‍🌈🏳️‍⚧️🏴‍☠️undefined
                                            lkngrrr 🏳️‍🌈🏳️‍⚧️🏴‍☠️

                                            I know I am flying Air France to Paris in an Airbus 350 but WOW I was not prepared for how French this was gonna be

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                                          • L'Anarchiversitarioundefined
                                            L'Anarchiversitario

                                            Contro il ponte, contro la repressione! Solidarietà agli arrestati No Ponte (con gli indirizzi per scrivere ai compagni e indicazioni per il sostegno economico)
                                            @anarchia
                                            Riceviamo e diffondiamo: CONTRO IL PONTE, CONTRO LA REPRESSIONE SOLIDARIETÀ AD ANDRE, BAK E GUI Negli scorsi giorni trehttps://www.rivoluzioneanarchica.it/contro-il-ponte-contro-la-repressione-solidarieta-agli-arrestati-no-ponte-con-gli-indirizzi-per-scrivere-ai-compagni-e-indicazioni-per-il-sostegno-economico/

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