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  4. i nerd sniped myself tonight and i imagine the NSA operative who is assigned to me is very confused by the increasingly erratic and frustrated google searches for HOW DO I CALCULATE THE MOON WHERE IS THE MOON

i nerd sniped myself tonight and i imagine the NSA operative who is assigned to me is very confused by the increasingly erratic and frustrated google searches for HOW DO I CALCULATE THE MOON WHERE IS THE MOON

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  • aevaundefined aeva

    @jon_valdes my hope was that the moon's position relative to the earth would be the one situation where geocentrism still holds enough water for a useful approximation, but I'm starting to think that this is a problem space where people don't typically seek useful approximations

    Jon Valdésundefined Questo utente è esterno a questo forum
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    Jon Valdés
    scritto su ultima modifica di
    #5

    @aeva what I found is most methods for calculating these things are approximations that break down if you deviate from the year 2000 by more than 5 millenia or something. It just depends on what you consider a "useful" approximation 😅

    aevaundefined 1 Risposta Ultima Risposta
    • Jon Valdésundefined Jon Valdés

      @aeva what I found is most methods for calculating these things are approximations that break down if you deviate from the year 2000 by more than 5 millenia or something. It just depends on what you consider a "useful" approximation 😅

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      aeva
      scritto su ultima modifica di
      #6

      @jon_valdes oh that's great. I figure for my use case it only has to be moderately accurate for the remainder of my lifespan however short or long that may be, and it's not really my problem if it accumulates a bit of drift after that

      Jon Valdésundefined 1 Risposta Ultima Risposta
      • aevaundefined aeva

        @jon_valdes oh that's great. I figure for my use case it only has to be moderately accurate for the remainder of my lifespan however short or long that may be, and it's not really my problem if it accumulates a bit of drift after that

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        Jon Valdés
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        #7

        @aeva perhaps the easiest way would be to look at how other programs do it. I spent a bunch of time reading code for Stellarium, for example. Perhaps that, or a website like this could help you?
        https://eyes.nasa.gov/apps/orrery/#/moon?time=2025-09-10T04:57:12.041+00:00

        aevaundefined 1 Risposta Ultima Risposta
        • Jon Valdésundefined Jon Valdés

          @aeva perhaps the easiest way would be to look at how other programs do it. I spent a bunch of time reading code for Stellarium, for example. Perhaps that, or a website like this could help you?
          https://eyes.nasa.gov/apps/orrery/#/moon?time=2025-09-10T04:57:12.041+00:00

          aevaundefined Questo utente è esterno a questo forum
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          aeva
          scritto su ultima modifica di
          #8

          @jon_valdes i found this a few hours ago http://www.geoastro.de/elevazmoon/basics/index.htm haven't had a chance to look at it in detail but it looked promising at first skim

          Josh Simmonsundefined 1 Risposta Ultima Risposta
          • aevaundefined aeva

            @jon_valdes i found this a few hours ago http://www.geoastro.de/elevazmoon/basics/index.htm haven't had a chance to look at it in detail but it looked promising at first skim

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            Josh Simmons
            scritto su ultima modifica di
            #9

            @aeva @jon_valdes I'm trying to remember what program we use to generate location accurate star charts in Avatar and Division... Maybe it can do the moon as well, will look it up later.

            Josh Simmonsundefined 1 Risposta Ultima Risposta
            • Josh Simmonsundefined Josh Simmons

              @aeva @jon_valdes I'm trying to remember what program we use to generate location accurate star charts in Avatar and Division... Maybe it can do the moon as well, will look it up later.

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              Josh Simmons
              scritto su ultima modifica di
              #10

              @aeva @jon_valdes alright I think we just use data from sdss and reproject it for alpha centuri, blindly extrapolating for the correct date using the star velocity. so no complex orbital mechanics. However for the planetary bodies in solar system we use code derived from https://stjarnhimlen.se/comp/ppcomp.html

              Jon Valdésundefined 1 Risposta Ultima Risposta
              • Josh Simmonsundefined Josh Simmons

                @aeva @jon_valdes alright I think we just use data from sdss and reproject it for alpha centuri, blindly extrapolating for the correct date using the star velocity. so no complex orbital mechanics. However for the planetary bodies in solar system we use code derived from https://stjarnhimlen.se/comp/ppcomp.html

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                Jon Valdés
                scritto su ultima modifica di
                #11

                @dotstdy @aeva oh, nice!

                Word of caution about calculating these things on the GPU: implementations of trigonometric functions on the GPU are less accurate than you'd hope, and if you calculate a bunch of sin() and cos() for your view direction per pixel, they turn out not to be accurate enough for stable movement across a 60° fov on a 4K screen. Particularly Intel, which seems to barely pass the D3D precision requirements there...

                Josh Simmonsundefined 1 Risposta Ultima Risposta
                • Jon Valdésundefined Jon Valdés

                  @dotstdy @aeva oh, nice!

                  Word of caution about calculating these things on the GPU: implementations of trigonometric functions on the GPU are less accurate than you'd hope, and if you calculate a bunch of sin() and cos() for your view direction per pixel, they turn out not to be accurate enough for stable movement across a 60° fov on a 4K screen. Particularly Intel, which seems to barely pass the D3D precision requirements there...

                  Josh Simmonsundefined Questo utente è esterno a questo forum
                  Josh Simmonsundefined Questo utente è esterno a questo forum
                  Josh Simmons
                  scritto su ultima modifica di
                  #12

                  @jon_valdes @aeva right, yeah I should also mention all that is done on the cpu, and with double precision. I'm not really sure if you can even squeeze it to work with f32.

                  Jon Valdésundefined 1 Risposta Ultima Risposta
                  • Josh Simmonsundefined Josh Simmons

                    @jon_valdes @aeva right, yeah I should also mention all that is done on the cpu, and with double precision. I'm not really sure if you can even squeeze it to work with f32.

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                    Jon Valdés
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                    #13

                    @dotstdy @aeva at least for star positioning f32 was barely enough for me... as long as I rolled my own trig functions

                    aevaundefined 1 Risposta Ultima Risposta
                    • Jon Valdésundefined Jon Valdés

                      @dotstdy @aeva at least for star positioning f32 was barely enough for me... as long as I rolled my own trig functions

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                      aeva
                      scritto su ultima modifica di
                      #14

                      @jon_valdes @dotstdy blessedly I'm planning on doing this on the cpu, but 😧

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                        @FraEmme la tua risposta mi sembra perfettamente in linea e onesta

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                        @sinituulia I suspected something like that 😞

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                        @valhalla This person was definitely talking about paying a maximum of not very much for an entirely bought thing already made, though... Otherwise they'd have talked about finding materials or patterns!

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                        Hm... is that not the case? This should be the default behaviour when a topic is pinned.

                        Unless you specifically meant pinned post? What is a pinned post :think:

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