anyone here know how to use "linux"
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@aeva it has instructions all the way to installing steam :3
@pupxel I'll keep that in my back pocket for the next time I feel like I have too much free time 😅
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@pupxel I'll keep that in my back pocket for the next time I feel like I have too much free time 😅
@aeva if you want to take the shorter route and modify an existing distro, everyone should have instructions for that, ubuntu's at https://wiki.ubuntu.com/DerivativeDistroHowto
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@accela that'll do. can you bring it over here?
@accela alternatively, how does one do that
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@GyrosGeier I don't think this machine has a "uefi"
@GyrosGeier do you think a CD installer work or would that be basically the same problem again? is that still a thing?
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@GyrosGeier I don't think this machine has a "uefi"
@GyrosGeier I just checked, the options are @efi, non-efi, and "auto"
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anyone here know how to use "linux"
@aeva yes, for sufficiently narrow definitions of "linux"
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currently my best plan to get mollytime working on that machine is to port mollytime to haiku. I think my meds are starting to wear off for the night
ok it turns out the ancient version of ubuntu studio that's running on my old core 2 duo desktop only recently fell out of support because i had the good sense to install an LTS version, so upgrading to the latest LTS might be fairly straight forward. current plan is to do that and if the machine is still operable afterward, see if the clang version is new enough to build mollytime and otherwise install distrobox or something if it is not
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ok it turns out the ancient version of ubuntu studio that's running on my old core 2 duo desktop only recently fell out of support because i had the good sense to install an LTS version, so upgrading to the latest LTS might be fairly straight forward. current plan is to do that and if the machine is still operable afterward, see if the clang version is new enough to build mollytime and otherwise install distrobox or something if it is not
also, i had this great / horrible realization that on a long enough time scale, gentoo is probably the best option for continuing to run linux on hardware that is old enough for normal linux distros to tell you to throw it in the garbage
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also, i had this great / horrible realization that on a long enough time scale, gentoo is probably the best option for continuing to run linux on hardware that is old enough for normal linux distros to tell you to throw it in the garbage
@aeva That's what I do! Compile binpkgs on a modern (from 2013) PC and then install them on 20-year-old x86 hardware. Works great for me, though lack of SSE2 requires me to patch some softwares on my own, Gentoo didn't do it for me.
(But I can't help you with Mollytime because I've no idea what that is and it's not in the Gentoo repositories, sorry)
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also, i had this great / horrible realization that on a long enough time scale, gentoo is probably the best option for continuing to run linux on hardware that is old enough for normal linux distros to tell you to throw it in the garbage
@aeva similar conclusion here 🥲 Gentoo or a DIY distro
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@aeva similar conclusion here 🥲 Gentoo or a DIY distro
@nina_kali_nina I should probably bite the bullet and switch this machine over to gentoo sooner rather than later.
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@aeva That's what I do! Compile binpkgs on a modern (from 2013) PC and then install them on 20-year-old x86 hardware. Works great for me, though lack of SSE2 requires me to patch some softwares on my own, Gentoo didn't do it for me.
(But I can't help you with Mollytime because I've no idea what that is and it's not in the Gentoo repositories, sorry)
@vaporeon_ mollytime is a visual programming language for audio synthesis that I have been developing since this summer. I would be surprised if there were a package for it yet since I haven't announced a stable release yet. Off the top of my head, the software dependencies are a compiler that can build C++ 23, meson, ninja, python, pybind11, and SDL3.
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@vaporeon_ mollytime is a visual programming language for audio synthesis that I have been developing since this summer. I would be surprised if there were a package for it yet since I haven't announced a stable release yet. Off the top of my head, the software dependencies are a compiler that can build C++ 23, meson, ninja, python, pybind11, and SDL3.
@vaporeon_ I'm not using any special cpu intrinsics, so but the code assumes a 64 bit CPU. I don't know of any reason why a x64v1 CPU would not be able to use it.
If the 64bit constraint were worked around, the great reliance on 64 bit floating point math probably limits how far this can scale down.
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@vaporeon_ I'm not using any special cpu intrinsics, so but the code assumes a 64 bit CPU. I don't know of any reason why a x64v1 CPU would not be able to use it.
If the 64bit constraint were worked around, the great reliance on 64 bit floating point math probably limits how far this can scale down.
@vaporeon_ this is the current tail of my devlog thread if you are interested, btw https://mastodon.gamedev.place/@aeva/115620169762742174