just realized.
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just realized. since block game's terrain is going to be finite*, i could conceivably solve the distant terrain issue by simply slowly generating all of the chunks (and LoDs) in the background over time ๐ค
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undefined oblomov@sociale.network shared this topic
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just realized. since block game's terrain is going to be finite*, i could conceivably solve the distant terrain issue by simply slowly generating all of the chunks (and LoDs) in the background over time ๐ค
@eniko@mastodon.gamedev.place will there be storage size concerns from this? (idk how small of a finite world you intend)
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@eniko@mastodon.gamedev.place will there be storage size concerns from this? (idk how small of a finite world you intend)
@cuddle_puddle what do you mean by storage size concerns exactly?
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@cuddle_puddle what do you mean by storage size concerns exactly?
@eniko @cuddle_puddle I was going to ask the same thing: how โfiniteโ would the terrain be and how much storage is required for the whole world? Hundreds of megabytes? Several gigabytes?
