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How do I deactivate the new theme on #Godot 4.6?

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    @doqunbop Yeah they would. Unfortunately, that's not really practical. Lemme explain: Detail is good, but it needs to be consistent across all parts(mesh). A small part can have 1000 triangles. To get the same detail on a big one, it may need up to 7000. And larger means higher LOD distance. If I ramp up details, some meshes will end up with +10000 triangles. Means much, MUCH smaller levels.
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    #GodotEngine question: I tried Godot Manager, and Godot Version Manager. Different tools that allow having different Godot versions concurrently. Both are great; but I don't need versions, or tying projects to versions.I want to know if there's a simpler tool that automatically downloads latest (including alphas/betas) version and updates in place given a target directory.PS: Please don't ask "AI".PPS: Please boost instead of replying if you do not have answer from personal experience.
  • Connecting the pieces.

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    Hahhh, I forgot to give her gear, but that's fine. It's just strings right now anyway.I assure you she's not wearing a toga.
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    I have a unit test for my C# Godot game. The test attempts to test the handling of a particular signal. But when I run the test from VS Code, the test code attempts to cause the signal to be emitted, the debug session ends, and the Godot process is orphaned.Running the tests from the the terminal I was able to get output implicating a line in the signal handler. So apparently Godot in debug mode *really* does not like an Exception to be thrown from a signal handler.#godot #gamedev #indiedev