I have a unit test for my C# Godot game.
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I have a unit test for my C# Godot game. The test attempts to test the handling of a particular signal. But when I run the test from VS Code, the test code attempts to cause the signal to be emitted, the debug session ends, and the Godot process is orphaned.
Running the tests from the the terminal I was able to get output implicating a line in the signal handler. So apparently Godot in debug mode *really* does not like an Exception to be thrown from a signal handler.
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