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I have a unit test for my C# Godot game.

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    nerdsniped myself into thinking about distant terrain LoDs. you can read the full exploration of the subject in this thread (https://mastodon.gamedev.place/@eniko/115609446120694951) but the conclusion is that it's doable, storing the LoDs for a map the size of gta5 or botw would only take about 350 megabytes of disk space#EniBlockGame #GameDev #IndieDev
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    Happy #PortfolioDay, fellow creatives and art lovers! 🀘I'm a German illustrator and designer in #Scotland, enjoying everything from flyers and business cards to 3D animation and book layouts. Also been dabbling in #GameDev with #Godot recently.I'm using #Inkscape, #Krita, #Blender, #Scribus and other tools on #Linux for my work.#AlwaysAntifascist & #EndCapitalism πŸ’– #JfmlArt #art #illustration #creative #DigitalArt #FediArt #CreativeToots #ArtWithOpenSource #MastoArt #ArtistsOnMastodon
  • argh !!!!

    Uncategorized godot godothelp help helpwanted gamedev indiedev godot3d
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    argh !!!! godot !!!! why do you do this to me !!!!!here's my issue:I'm loading a level dynamically, right ? swapping out a node for a packed scene. tell me why, then, when i instantiate the scene and add it as a child does the whole thing load in but only half of it render and become interactive ?I can't see my collectibles, but i can sure collect them. I can't see signs/NPCs but I can sure read/talk to them. I can't see my patrolling enemies but I can sure get hurt by them. yet all the new level geometry and collision loaded.Why is this ?? What am I doing wrong ?? The camera render layers don't change between loads -- it's still the same camera, just following a different target once the new level loads in. What's going on !!!! aaaarrrrggghhhhh !!!!!!!#godot #godothelp #help #helpwanted #gamedev #indiedev #godot3d
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    What, standing in front of a door? Yeah, I don't think I could sleep like that either#GameDev #EnigmaHeart