Sooo initially the idea was that stone paths and similar floorings make movement faster.
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Sooo initially the idea was that stone paths and similar floorings make movement faster. Now I've noticed that moving on them is actually slower.
The thing is, I haven't even started implementing this mechanic yet... š¤£
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Sooo initially the idea was that stone paths and similar floorings make movement faster. Now I've noticed that moving on them is actually slower.
The thing is, I haven't even started implementing this mechanic yet... š¤£
@lisyarus navmesh is using the stone mesh, maybe? Teeny tiny pathing steps?
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@lisyarus navmesh is using the stone mesh, maybe? Teeny tiny pathing steps?
@Craigp Nope, there's no navmesh, the pathfinder is grid-based.
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Sooo initially the idea was that stone paths and similar floorings make movement faster. Now I've noticed that moving on them is actually slower.
The thing is, I haven't even started implementing this mechanic yet... š¤£
@lisyarus They're taking time to appreciate your work :)
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Sooo initially the idea was that stone paths and similar floorings make movement faster. Now I've noticed that moving on them is actually slower.
The thing is, I haven't even started implementing this mechanic yet... š¤£
@lisyarus Already emergent behavior š„² -
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