๐๐ก๏ธโ ๏ธ#screenshotsaturday #GoblinGirlGame#indiedev #gamemaker #pixelart #ใใใ็ตต
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if the typist isn't typing text this frame, it sets the mouth to the closed frame and pauses the animation, but lets the bob tween complete.
This means that the mouth flaps match up with the text typing and the result looks pretty close to hand keyed animated mouth flap without all the effort.
Obviously in a world in infinite art resources, fully animating these with proper phoneme shapes would look even better.
But realistically that's completely out of scope for a one artist game. I think this strikes a nice balance between that and just doing simple static images!
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Obviously in a world in infinite art resources, fully animating these with proper phoneme shapes would look even better.
But realistically that's completely out of scope for a one artist game. I think this strikes a nice balance between that and just doing simple static images!
Bonus #screenshotsaturday!
After you talk to the elf you'll get this extra bit of text when examining the stone egg again.
Chatterbox makes it very easy to add little hidden bits of dialogue like this. Great library!
#goblingirlgame #gamemaker -
Bonus #screenshotsaturday!
After you talk to the elf you'll get this extra bit of text when examining the stone egg again.
Chatterbox makes it very easy to add little hidden bits of dialogue like this. Great library!
#goblingirlgame #gamemaker -
Someone on bluesky mentioned this ancient meme and I felt compelled.
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Someone on bluesky mentioned this ancient meme and I felt compelled.
Talkin' about something tasty!
#screenshotsaturday #monstergirl #GoblinGirlGame #pixelart #ใใใ็ตต
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Talkin' about something tasty!
#screenshotsaturday #monstergirl #GoblinGirlGame #pixelart #ใใใ็ตต
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BUMP COMBAT!
#goblingirlgame #indiedev #gamemaker #pixelart #ใใใ็ตต #bumpcombat
Have enough game now in #goblingirlgame that I made a little demo with a tutorial so I can throw it in front of friends.
I do a regular library work session with
@matthammill once a week, and we've been referring to this state as our respective projects being "game shaped now" -
Have enough game now in #goblingirlgame that I made a little demo with a tutorial so I can throw it in front of friends.
I do a regular library work session with
@matthammill once a week, and we've been referring to this state as our respective projects being "game shaped now"Definitely making #goblingirlgame for a very specific kinda retro games sicko, while also inviting others to join us.
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Definitely making #goblingirlgame for a very specific kinda retro games sicko, while also inviting others to join us.
New character for #GoblinGirlGame. Why are humans so tall!?
#screenshotsaturday #indiedev #gamemaker #pixelart #ใใใ็ตต
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undefined aeva shared this topic on
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New character for #GoblinGirlGame. Why are humans so tall!?
#screenshotsaturday #indiedev #gamemaker #pixelart #ใใใ็ตต
Late night #screenshotsaturday!
Getting back to some gameplay portrait fun, adding this quick toothy grin for picking up chests and other important items.#indiedev #GoblinGirlGame #gamemaker #pixelart #ใใใ็ตต
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Late night #screenshotsaturday!
Getting back to some gameplay portrait fun, adding this quick toothy grin for picking up chests and other important items.#indiedev #GoblinGirlGame #gamemaker #pixelart #ใใใ็ตต
If you're wondering, did I animate a version of this grin with all her portrait damage states, for both attacking and defending? Yes, yes I did.
#indiedev #GoblinGirlGame #gamemaker #pixelart #ใใใ็ตต
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If you're wondering, did I animate a version of this grin with all her portrait damage states, for both attacking and defending? Yes, yes I did.
#indiedev #GoblinGirlGame #gamemaker #pixelart #ใใใ็ตต
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Haven't posted about it, but I was able to work full time on #GoblinGirlGame over the summer thanks to a grant from Ontario Creates.๐
I submitted my final report this week, so I'm back to balancing dev on #GoblinGirlGame with contract work. That means updates will be a little slower for awhile. Though I'm hoping to keep up the regular Screenshot Saturday posts if I can!
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Haven't posted about it, but I was able to work full time on #GoblinGirlGame over the summer thanks to a grant from Ontario Creates.๐
I submitted my final report this week, so I'm back to balancing dev on #GoblinGirlGame with contract work. That means updates will be a little slower for awhile. Though I'm hoping to keep up the regular Screenshot Saturday posts if I can!
Been mostly doing behind the scenes work on #GoblinGirlGame this week. Stuff like refactoring most of the in game text to work with Chatterbox. So here is a set of cute cactus enemies from my "enemy ideas sketch file" for #screenshotsaturday.
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Been mostly doing behind the scenes work on #GoblinGirlGame this week. Stuff like refactoring most of the in game text to work with Chatterbox. So here is a set of cute cactus enemies from my "enemy ideas sketch file" for #screenshotsaturday.
No promises these will make it in, not sure if there will be an appropriate dungeon biome or not. But I really like this bunch.
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No promises these will make it in, not sure if there will be an appropriate dungeon biome or not. But I really like this bunch.
Razor Shroom, the next enemy I'm animating for #GoblinGirlGame
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Razor Shroom, the next enemy I'm animating for #GoblinGirlGame
This week I'm sharing an older mockup I haven't shared in full before for #screenshotsaturday. This is 1/2 of a two screen character respec menu you access between dungeon floors in #GoblinGirlGame
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