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  4. πŸ›πŸ—‘οΈβ˜ οΈ#screenshotsaturday #GoblinGirlGame#indiedev #gamemaker #pixelart #γƒ‰γƒƒγƒˆη΅΅

πŸ›πŸ—‘οΈβ˜ οΈ#screenshotsaturday #GoblinGirlGame#indiedev #gamemaker #pixelart #γƒ‰γƒƒγƒˆη΅΅

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  • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

    They've appeared in earlier posts in the background, but wanted to show them big. Also last night I added a neat little transition when they pop up, using TweenGMS

    Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
    Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
    Miguel πŸ¦‘ Sternberg
    scritto su ultima modifica di
    #47

    Is she REALLY that forgetful?

    #goblingirlgame #screenshotsaturday #indiedev #gamemaker

    Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
    • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

      Is she REALLY that forgetful?

      #goblingirlgame #screenshotsaturday #indiedev #gamemaker

      Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
      Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
      Miguel πŸ¦‘ Sternberg
      scritto su ultima modifica di
      #48

      Going to dive a bit into the code for this one 🧡

      I mentioned awhile back that I'd come up with an idea for a way to automate dialogue animation with basically no extra work. The above is the result!

      Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
      • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

        Going to dive a bit into the code for this one 🧡

        I mentioned awhile back that I'd come up with an idea for a way to automate dialogue animation with basically no extra work. The above is the result!

        Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
        Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
        Miguel πŸ¦‘ Sternberg
        scritto su ultima modifica di
        #49

        My original plan was to just have a static open and closed version of each facial expression depending on who was talking.

        Here's what the script for the new conversation looks like. A mix of native Chatterbox/Yarn and Scribble markup plus some of my own custom stuff. Details in alt text.

        Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
        • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

          My original plan was to just have a static open and closed version of each facial expression depending on who was talking.

          Here's what the script for the new conversation looks like. A mix of native Chatterbox/Yarn and Scribble markup plus some of my own custom stuff. Details in alt text.

          Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
          Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
          Miguel πŸ¦‘ Sternberg
          scritto su ultima modifica di
          #50

          The real driver of all the portrait stuff is the markup:

          [character_name,expression]

          Which runs this GameMaker GML function.

          Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
          • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

            The real driver of all the portrait stuff is the markup:

            [character_name,expression]

            Which runs this GameMaker GML function.

            Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
            Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
            Miguel πŸ¦‘ Sternberg
            scritto su ultima modifica di
            #51

            Breaking that function down. It's designed for both flexibility and laziness.

            First look for stage direction keywords. Right now that's just "exit" which lets me force a portrait to exit the screen before the conversation ends. I plan to add more.

            Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
            • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

              Breaking that function down. It's designed for both flexibility and laziness.

              First look for stage direction keywords. Right now that's just "exit" which lets me force a portrait to exit the screen before the conversation ends. I plan to add more.

              Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
              Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
              Miguel πŸ¦‘ Sternberg
              scritto su ultima modifica di
              #52

              If it doesn't find a state it looks to see if I have an appropriately named sprite in my project and runs a generic state that just loops the animation. So I can just drop a new image file into GameMaker and it's immediately accessible to the dialogue scripting system, no extra setup needed!

              Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
              • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                If it doesn't find a state it looks to see if I have an appropriately named sprite in my project and runs a generic state that just loops the animation. So I can just drop a new image file into GameMaker and it's immediately accessible to the dialogue scripting system, no extra setup needed!

                Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                Miguel πŸ¦‘ Sternberg
                scritto su ultima modifica di
                #53

                All the two frame talking animation files end with the suffex "_talk". When the function spots this in the expression string, it loads a different generic state with all the talk animation logic in it. Again no setup, it's entirely filename driven.

                Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                  All the two frame talking animation files end with the suffex "_talk". When the function spots this in the expression string, it loads a different generic state with all the talk animation logic in it. Again no setup, it's entirely filename driven.

                  Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                  Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                  Miguel πŸ¦‘ Sternberg
                  scritto su ultima modifica di
                  #54

                  Here's the talk state code. It checks Scribble's "typist" to see if the text bubble is in the process of typing out text. If it is typing that frame then the animation runs + adds a little tween bob up and down on the portrait for extra juice.

                  Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                  • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                    Here's the talk state code. It checks Scribble's "typist" to see if the text bubble is in the process of typing out text. If it is typing that frame then the animation runs + adds a little tween bob up and down on the portrait for extra juice.

                    Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                    Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                    Miguel πŸ¦‘ Sternberg
                    scritto su ultima modifica di
                    #55

                    if the typist isn't typing text this frame, it sets the mouth to the closed frame and pauses the animation, but lets the bob tween complete.

                    This means that the mouth flaps match up with the text typing and the result looks pretty close to hand keyed animated mouth flap without all the effort.

                    Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                    • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                      if the typist isn't typing text this frame, it sets the mouth to the closed frame and pauses the animation, but lets the bob tween complete.

                      This means that the mouth flaps match up with the text typing and the result looks pretty close to hand keyed animated mouth flap without all the effort.

                      Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                      Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                      Miguel πŸ¦‘ Sternberg
                      scritto su ultima modifica di
                      #56

                      Obviously in a world in infinite art resources, fully animating these with proper phoneme shapes would look even better.

                      But realistically that's completely out of scope for a one artist game. I think this strikes a nice balance between that and just doing simple static images!

                      Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                      • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                        Obviously in a world in infinite art resources, fully animating these with proper phoneme shapes would look even better.

                        But realistically that's completely out of scope for a one artist game. I think this strikes a nice balance between that and just doing simple static images!

                        Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                        Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                        Miguel πŸ¦‘ Sternberg
                        scritto su ultima modifica di
                        #57

                        Bonus #screenshotsaturday!

                        After you talk to the elf you'll get this extra bit of text when examining the stone egg again.

                        Chatterbox makes it very easy to add little hidden bits of dialogue like this. Great library!
                        #goblingirlgame #gamemaker

                        Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                        • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                          Bonus #screenshotsaturday!

                          After you talk to the elf you'll get this extra bit of text when examining the stone egg again.

                          Chatterbox makes it very easy to add little hidden bits of dialogue like this. Great library!
                          #goblingirlgame #gamemaker

                          Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                          Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                          Miguel πŸ¦‘ Sternberg
                          scritto su ultima modifica di
                          #58

                          She yell!

                          #GoblinGirlGame #monstergirl #pixelart #γƒ‰γƒƒγƒˆη΅΅

                          Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                          • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                            She yell!

                            #GoblinGirlGame #monstergirl #pixelart #γƒ‰γƒƒγƒˆη΅΅

                            Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                            Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                            Miguel πŸ¦‘ Sternberg
                            scritto su ultima modifica di
                            #59

                            Someone on bluesky mentioned this ancient meme and I felt compelled.

                            Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                            • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                              Someone on bluesky mentioned this ancient meme and I felt compelled.

                              Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                              Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                              Miguel πŸ¦‘ Sternberg
                              scritto su ultima modifica di
                              #60

                              Talkin' about something tasty!

                              #screenshotsaturday #monstergirl #GoblinGirlGame #pixelart #γƒ‰γƒƒγƒˆη΅΅

                              Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                              • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                                Talkin' about something tasty!

                                #screenshotsaturday #monstergirl #GoblinGirlGame #pixelart #γƒ‰γƒƒγƒˆη΅΅

                                Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                                Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                                Miguel πŸ¦‘ Sternberg
                                scritto ultima modifica di
                                #61

                                BUMP COMBAT!

                                #goblingirlgame #indiedev #gamemaker #pixelart #γƒ‰γƒƒγƒˆη΅΅ #bumpcombat

                                Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                                • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                                  BUMP COMBAT!

                                  #goblingirlgame #indiedev #gamemaker #pixelart #γƒ‰γƒƒγƒˆη΅΅ #bumpcombat

                                  Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                                  Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                                  Miguel πŸ¦‘ Sternberg
                                  scritto ultima modifica di
                                  #62

                                  Have enough game now in #goblingirlgame that I made a little demo with a tutorial so I can throw it in front of friends.

                                  I do a regular library work session with
                                  @matthammill once a week, and we've been referring to this state as our respective projects being "game shaped now"

                                  Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                                  • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                                    Have enough game now in #goblingirlgame that I made a little demo with a tutorial so I can throw it in front of friends.

                                    I do a regular library work session with
                                    @matthammill once a week, and we've been referring to this state as our respective projects being "game shaped now"

                                    Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                                    Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                                    Miguel πŸ¦‘ Sternberg
                                    scritto ultima modifica di
                                    #63

                                    Definitely making #goblingirlgame for a very specific kinda retro games sicko, while also inviting others to join us.

                                    Miguel πŸ¦‘ Sternbergundefined 1 Risposta Ultima Risposta
                                    • Miguel πŸ¦‘ Sternbergundefined Miguel πŸ¦‘ Sternberg

                                      Definitely making #goblingirlgame for a very specific kinda retro games sicko, while also inviting others to join us.

                                      Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                                      Miguel πŸ¦‘ Sternbergundefined Questo utente Γ¨ esterno a questo forum
                                      Miguel πŸ¦‘ Sternberg
                                      scritto ultima modifica di
                                      #64

                                      New character for #GoblinGirlGame. Why are humans so tall!?

                                      #screenshotsaturday #indiedev #gamemaker #pixelart #γƒ‰γƒƒγƒˆη΅΅

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                                        @eniko you can always come back and add it later if it really turns out to be necessary

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