So raw 20.12 fixed-point arithmetic isn't enough for my world<->grid conversions, so I added ad-hoc manual code mixing 20.12 coords with 32.32 constants, which works perfectly
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So raw 20.12 fixed-point arithmetic isn't enough for my world<->grid conversions, so I added ad-hoc manual code mixing 20.12 coords with 32.32 constants, which works perfectly!
The fixed-point transition is basically finished, hurray!
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