🐛🗡️☠️#screenshotsaturday #GoblinGirlGame#indiedev #gamemaker #pixelart #ドット絵
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Talkin' about something tasty!
#screenshotsaturday #monstergirl #GoblinGirlGame #pixelart #ドット絵
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BUMP COMBAT!
#goblingirlgame #indiedev #gamemaker #pixelart #ドット絵 #bumpcombat
Have enough game now in #goblingirlgame that I made a little demo with a tutorial so I can throw it in front of friends.
I do a regular library work session with
@matthammill once a week, and we've been referring to this state as our respective projects being "game shaped now" -
Have enough game now in #goblingirlgame that I made a little demo with a tutorial so I can throw it in front of friends.
I do a regular library work session with
@matthammill once a week, and we've been referring to this state as our respective projects being "game shaped now"Definitely making #goblingirlgame for a very specific kinda retro games sicko, while also inviting others to join us.
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Definitely making #goblingirlgame for a very specific kinda retro games sicko, while also inviting others to join us.
New character for #GoblinGirlGame. Why are humans so tall!?
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undefined aeva@mastodon.gamedev.place shared this topic on
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New character for #GoblinGirlGame. Why are humans so tall!?
Late night #screenshotsaturday!
Getting back to some gameplay portrait fun, adding this quick toothy grin for picking up chests and other important items. -
Late night #screenshotsaturday!
Getting back to some gameplay portrait fun, adding this quick toothy grin for picking up chests and other important items.If you're wondering, did I animate a version of this grin with all her portrait damage states, for both attacking and defending? Yes, yes I did.
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If you're wondering, did I animate a version of this grin with all her portrait damage states, for both attacking and defending? Yes, yes I did.
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Haven't posted about it, but I was able to work full time on #GoblinGirlGame over the summer thanks to a grant from Ontario Creates.🍁
I submitted my final report this week, so I'm back to balancing dev on #GoblinGirlGame with contract work. That means updates will be a little slower for awhile. Though I'm hoping to keep up the regular Screenshot Saturday posts if I can!
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Haven't posted about it, but I was able to work full time on #GoblinGirlGame over the summer thanks to a grant from Ontario Creates.🍁
I submitted my final report this week, so I'm back to balancing dev on #GoblinGirlGame with contract work. That means updates will be a little slower for awhile. Though I'm hoping to keep up the regular Screenshot Saturday posts if I can!
Been mostly doing behind the scenes work on #GoblinGirlGame this week. Stuff like refactoring most of the in game text to work with Chatterbox. So here is a set of cute cactus enemies from my "enemy ideas sketch file" for #screenshotsaturday.
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Been mostly doing behind the scenes work on #GoblinGirlGame this week. Stuff like refactoring most of the in game text to work with Chatterbox. So here is a set of cute cactus enemies from my "enemy ideas sketch file" for #screenshotsaturday.
No promises these will make it in, not sure if there will be an appropriate dungeon biome or not. But I really like this bunch.
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No promises these will make it in, not sure if there will be an appropriate dungeon biome or not. But I really like this bunch.
Razor Shroom, the next enemy I'm animating for #GoblinGirlGame
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Razor Shroom, the next enemy I'm animating for #GoblinGirlGame
This week I'm sharing an older mockup I haven't shared in full before for #screenshotsaturday. This is 1/2 of a two screen character respec menu you access between dungeon floors in #GoblinGirlGame
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This week I'm sharing an older mockup I haven't shared in full before for #screenshotsaturday. This is 1/2 of a two screen character respec menu you access between dungeon floors in #GoblinGirlGame
Haven't made a lot of progress on #GoblinGirlGame this last month. October has been super busy due to a glut of contract work coming in at the same time a family member was hospitalized. Just a real bad confluence of events. Hoping to have new stuff to show soon.
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Haven't made a lot of progress on #GoblinGirlGame this last month. October has been super busy due to a glut of contract work coming in at the same time a family member was hospitalized. Just a real bad confluence of events. Hoping to have new stuff to show soon.
The upside of solo/small team dev is that *theoretically* you're more agile, downside is that when life interferes all progress kinda unavoidably grinds to a halt.
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undefined oblomov@sociale.network shared this topic on
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The upside of solo/small team dev is that *theoretically* you're more agile, downside is that when life interferes all progress kinda unavoidably grinds to a halt.
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My current travel work setup I animated this on, pretty similar to what I used when travelling Japan last year. Just has waaaay more stickers on it now!
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My current travel work setup I animated this on, pretty similar to what I used when travelling Japan last year. Just has waaaay more stickers on it now!
Gaze into the fire and think of home...
#screenshotsaturday #GoblinGirlGame
#indiedev #gamemaker #pixelart #ドット絵 -
Gaze into the fire and think of home...
#screenshotsaturday #GoblinGirlGame
#indiedev #gamemaker #pixelart #ドット絵Chatterbox's implementation of Yarn continues to be great for just messing around with dialogue and text. I wrote a few intro sentences and memories to test this fireside memories idea and now it randomly combines them when you look at the fire.
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Chatterbox's implementation of Yarn continues to be great for just messing around with dialogue and text. I wrote a few intro sentences and memories to test this fireside memories idea and now it randomly combines them when you look at the fire.
This fall continues to do everything it can to slow down dev (RSI wheee!) so for #screenshotsaturday here's another #GoblinGirlGame early mockup I haven't posted, showing off a potential outdoor tileset for the dungeon.