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Social Forum federato con il resto del mondo. Non contano le istanze, contano le persone

That time I stacked 10 classic Macs and ran After Dark to see Flying Toasters wide screen.

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    Adventure games like Monkey Island utilized sprites that could be moved and scaled arbitrarily on the screen. How does this work on a machine that doesn't have support hardware sprites? We will work our way from simple sprites with no transparency, to ones that are clipped, have transparency and can be scaled down arbitrarily. Source Code: https://codeberg.org/root42/VSPRITES Join me on Mastodon: https://chaos.social/@root42 Music: A Little Wonder by Spino2006
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    A new (commercial) C64 game called "Rogueish" has been released.https://syntaxerrorsoftware.itch.io/rogueish#C64 #Commodore64 #RetroComputing #RetroGaming #Roguelike
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    @jbqueru @altomare They're not (sadly) using metric. The symbol is μ" -- micro-inches. It hurts my brain mixing that prefix with that unit, but there we are.
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    News from the #Floppy #Museum! A friend of mine, fusion[1] from #OS2Warez, has written a tiny wrapper for #BBS #door programs so I can run them without needing a full-blown BBS. Combined with rlfossil, a telnet-to-serial-port emulator for DOS (yes, really!), you can now read and write messages in my little forum! Just telnet to floppy.museum on port 8023 - I recommend using #SyncTERM or some other client that implements the IBM 437 codepage, or 850 in a pinch. The experience should be fairly period-correct, something akin to a 1200 baud modem based on my testing. And just a reminder: This is a 286 machine, which also runs a web server, an IRC server, an FTP server and all of the above at the same time. It's not fast, but it gets the job done. Also: Only one node at the moment. If it's busy, try again later! Consider it an early beta, for the moment! :D [1] https://dcclost.com/ #RetroComputing #Why #Patience