Sneak peak of the jungle in Mimic Meadows 🐯Please wishlist if it looks fun!https://store.steampowered.com/app/4136640/Mimic_Meadows/#indiedev #godot #pixelart #ThinkyGame
@lisyarus Mine are still ugly scatterings of badly intersecting white placeholder houses too. City generation can easily become another deep rabbit hole with (for my game) zero impact on gameplay. But I'll get to do it some day!
And finally I can test in the main game scene.So far I've just tried to replace my oak model by the pine model. Next step will be to mix both in the same scene.#GameDev #Godot
I can work around this particular issue by introducing a "universal joint" https://en.wikipedia.org/wiki/Universal_joint that should behave much better than two hinge joints. Also better for performances.But it's of course a big problem that players making reasonable use of existing parts can completely break the game. And yet I have no solution. To my knowledge, all physics engine are sensitive things that are quite easy to break... The kind of issue that can ruin the fun 😑
For a long time I wanted to try and make some blinking lights."What's so special about that?" I hear you say. Well, you see - real server racks or nuclear power plant control consoles don't blink completely randomly. There's intricate relationships between individual lights, rows of lights, entire racks... and the time factor.I have created a texture storing 256 different patters. Special UV layout + vertex colors + of course a special shader and we can have this:#techArt #Godot #server
@0x0961h I’m enjoying learning from @gdquest! They’ve given me a grounding in how to *think* about the engine, and in putting the basic pieces together with increasing complexity
letting some elements of the environment escape the strict camera boundshttps://store.steampowered.com/app/3512420 #screenshotsaturday #godot #gamedev #pixelart
in Wirelight, enemies have a "buffer", a sekiro-style posture bar. but in this case, you damage it by knocking them into things .. walls, each other... yourself #screenshotsaturday #godot https://store.steampowered.com/app/3512420?beta=1
@stylus Ahah, you are 100% right, that works fine.Maybe that should be part of the "fatal parser error because it will return null and that apparently is a fatal parser error" message.
@deadsuperhero@social.wedistribute.org I like this experiment. You're moving forward with an assumption in mind (that your brother's AI-generated version will be inferior to your own), and it should prove interesting, no matter the result :smile: