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Okay, #godot people, I want to give Godot another try.

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    @lisyarus I prefer the depth version too, though it would be handy to see it next to some other elements rather than just the sandy/rocky slopes to tell if it fits
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    Hi, I'm not dead. I started a new project that took a while to have anything to show for it. And here it is:Skelly, the bare bones game frameworkIt's ment for 2D pixel art and low poly 3D games. Software rasterizer that builds to web assembly without Emscripten, and without WebGLhttps://wildrose.space/2025/11/12/new-project-wasm-game-framework-without-emscripten/#gamedev #wasm #softwareRenderer #gameFramework #blogPost
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    Hey all, I'm running a crowdfunding campaign for my point and click adventure, Midnight Saturn! 🥳Check out the campaign page below! Support via PayPal or Patreon & unlock awesome rewards! 🤩👇https://cosmicvoidonline.com/blog/news/2025/10/midnight-saturn-crowdfunding DM me or email me & I’ll follow up with your rewards.#indiegame #indiedev #gamedev #adventuregame #pointandclick
  • argh !!!!

    Uncategorized godot godothelp help helpwanted gamedev indiedev godot3d
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    argh !!!! godot !!!! why do you do this to me !!!!!here's my issue:I'm loading a level dynamically, right ? swapping out a node for a packed scene. tell me why, then, when i instantiate the scene and add it as a child does the whole thing load in but only half of it render and become interactive ?I can't see my collectibles, but i can sure collect them. I can't see signs/NPCs but I can sure read/talk to them. I can't see my patrolling enemies but I can sure get hurt by them. yet all the new level geometry and collision loaded.Why is this ?? What am I doing wrong ?? The camera render layers don't change between loads -- it's still the same camera, just following a different target once the new level loads in. What's going on !!!! aaaarrrrggghhhhh !!!!!!!#godot #godothelp #help #helpwanted #gamedev #indiedev #godot3d