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I need to figure out how I can set up a self-hosted system to sell my documentary The Illusionists

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    @lydiaconwell WaterFox if you want another Firefox fork, Vivaldi for something based on WebKit, and you can try the barebone Servo GUI if you want to see how something with less mature standards compliance works.
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    @sikeSapi Here is a list of European registrars:https://european-alternatives.eu/category/domain-name-registrar
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    @xahteiwi https://www.music-assistant.io/
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    Uncategorized shader glsl askfedi
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    Help! I've talked someone into being curious about (fragment) shader-ing ala shadertoy, but I can't find a decent node-based GUI for shader editing that has decent ergonomics but is also close enough to GLSL structurally to allow shadertoy-like mathy exploration.So far everything I've seen fails in a significant way on either of these:- Blender: separate "Math" and "Vector Math" nodes. "Math" node with drop-down instead of granular primitives- Godot: "Function" node with drop-down instead of granular primitives- Unity: uh ... i just don't want to do this to them i think- cables.gl: no vector types at all??? setup a bit elaborate- https://victhorlopez.github.io/editor/ closest so far; polymorphic functions but doesn't auto-cast values; UX a bit underdone ...surely there would be a web tool for this given the popularity of SDFs etc???#askfedi #glsl #shader