@Uilebheist@Ann_in_a pignoleria: per i bambini morti innocenti la chiesa dice che se sono battezzati si *sa* che andranno in paradiso, se non lo sono lo si spera e basta
@alberto_cottica Sì, parlavo del governo belga e dell’amministrazione della giustizia. E, siccome in Belgio c’è pure Bruxelles e colà c’è una sede del parlamento europeo, transitivamente, abbiamo (noi tutti) un problema.
Poi, che abbiano o meno ragione a protestare, se la protesta è pacifica o quanto meno proporzionata, non è rilevante.
#AskFedi do you have recommendations for an external hard drive that would be good to stock #Jellyfin media on?
Something fast and not too expensive? (say, less than 200 Euros). 1 Terabyte of storage is more than enough (my current library is about 250 GB)...
I cannot use any of my current drives because they are all encrypted and #Jellyfin needs something with read access (sans password) for every folder in the path. So I'm going for a dedicated external drive.
I would really appreciate your advice! (and heads-up: I'm leaving home soon to pick up my little one from pre-school so I may take a while to reply) 😅
@mora non so se ho capito. I belgi hanno un welfare state vero, che in Italia ce lo sogniamo, minacciato da un governo austeritario. Secondo me non hanno torto a protestare. Io sono stato sfortunato, ma va bene così.
today's software preservation taskone of the great crimes of the 21st century was that Mark Jones' (Core Design) Darkmere - an isometric adventure-RPG for the amiga - was poorly visually documented by the usual places like lemonamiga/mobygames/etc. perhaps for that reason alone, few remember just how incredible mark's pixel work is. using a tightly compressed palette of 16 colours for title screens and 32 colours in-game, he produces some of the best-lit scenes i have ever seen. all hand-dithered, no less.it's one thing to paint beautiful pixel art stills for circulating on social media; it's entirely another to build them as modular assets to be used in a game. mark's ability to tackle both jobs is a masterwork.thankfully, mark is his own best archivist, and kept a treasure trove of screenshots from the project. he provides an extensive commentary on the creation of each sprite/tile and the overall style of the game, as well as his memories of designing and building it.(daggerfall fanatics may recognize some of the assets - trees and mushrooms - re-used in that game!)read his entire writeup on Darkmere here:https://web.archive.org/web/20171104143619fw_/http://www.mjonesgraphics.com/darkmere.html#amiga #pixelArt #retroGaming