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Social Forum federato con il resto del mondo. Non contano le istanze, contano le persone

Increasing water viscosity (or, more precisely, artificial friction) makes it behave really funny

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Gli ultimi otto messaggi ricevuti dalla Federazione
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    @lisyarus yeah, more cobblestone-y maybe to fit the rest of your art?
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    🎹 My main music portfolio, for #indiegames or other projects 🎢:https://www.pond5.com/artist/nicolemariet_#pond5 #composer #royaltyfree
  • The game #Lazarr!

    Uncategorized lazarr gamedev luanti puzzle
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    The game #Lazarr! has an official community level pack: Forgotten Treasures.If a community member submits a good level in the level editor and I like it, it will get added. There are currently 4 levels, and maybe there will be more in the future. πŸ™‚Link: https://content.luanti.org/packages/Wuzzy/lzr_pack_forgotten_treasures/#GameDev #Luanti #puzzle
  • argh !!!!

    Uncategorized godot godothelp help helpwanted gamedev indiedev godot3d
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    argh !!!! godot !!!! why do you do this to me !!!!!here's my issue:I'm loading a level dynamically, right ? swapping out a node for a packed scene. tell me why, then, when i instantiate the scene and add it as a child does the whole thing load in but only half of it render and become interactive ?I can't see my collectibles, but i can sure collect them. I can't see signs/NPCs but I can sure read/talk to them. I can't see my patrolling enemies but I can sure get hurt by them. yet all the new level geometry and collision loaded.Why is this ?? What am I doing wrong ?? The camera render layers don't change between loads -- it's still the same camera, just following a different target once the new level loads in. What's going on !!!! aaaarrrrggghhhhh !!!!!!!#godot #godothelp #help #helpwanted #gamedev #indiedev #godot3d