End of year current projects list (for my own info as much as everyone else's):
-
9. Floppy Disk Video Player
This is a project to encode an episode of Star Trek onto floppy disks.
I've encoded the movie onto 12 disks, and I've got a movie player, but I need to write some GUI code to interact with the user, telling them when they need to swap disks and to handle streaming across multiple disks.10. mov2gif
My long-lived project that wraps ffmpeg to turn video files into GIFs (and recently, WebPs!).
It's recently gained a lot more functionality involving the "narrow" mode, but needs a little more work. I want to clean up the interface (half the CLI options are backwards) and also release a packaged EXE version so that others can use it -
10. mov2gif
My long-lived project that wraps ffmpeg to turn video files into GIFs (and recently, WebPs!).
It's recently gained a lot more functionality involving the "narrow" mode, but needs a little more work. I want to clean up the interface (half the CLI options are backwards) and also release a packaged EXE version so that others can use it11. DeathGeneratorTS
This is a software project to rewrite the (horrible) Death Generator codebase into a typescript version that agrees with any kind of modern JS/TS packaging technologies.
This'll let me deploy it in a better form, as well as build a server-side version that can have an API.
I did the initial work, a proof of concept that can render some simple generators, but a ton of features were commented out as "too hard to get working for now".
I gotta go back and implement those -
11. DeathGeneratorTS
This is a software project to rewrite the (horrible) Death Generator codebase into a typescript version that agrees with any kind of modern JS/TS packaging technologies.
This'll let me deploy it in a better form, as well as build a server-side version that can have an API.
I did the initial work, a proof of concept that can render some simple generators, but a ton of features were commented out as "too hard to get working for now".
I gotta go back and implement those12. VGAPride
I did a bunch of work of rewriting it to use a completely different system for flag definitions, then did it again, then used someone else's code and did it again... the current situation of it is a mess, and I need to throw a couple days at cleaning it up and pushing out a new version and pipeline for flag designing. -
12. VGAPride
I did a bunch of work of rewriting it to use a completely different system for flag definitions, then did it again, then used someone else's code and did it again... the current situation of it is a mess, and I need to throw a couple days at cleaning it up and pushing out a new version and pipeline for flag designing.13. Keymageddon
A video game that's also a keyboard, primarily designed as an excuse to learn Godot.Game is "done", waiting on the Wondertools Cruiser video to mark it as complete
https://bsky.app/profile/foone.bsky.social/post/3lkmaskt7es2q
-
13. Keymageddon
A video game that's also a keyboard, primarily designed as an excuse to learn Godot.Game is "done", waiting on the Wondertools Cruiser video to mark it as complete
https://bsky.app/profile/foone.bsky.social/post/3lkmaskt7es2q
I think those are all the projects currently in some kind of "ongoing" status.
I'm trying hard to not start new projects, but obviously that's not something I'm any good at
-
I think those are all the projects currently in some kind of "ongoing" status.
I'm trying hard to not start new projects, but obviously that's not something I'm any good at
There's a few video game reverse engineering projects on extended life support that I might go back to at any time
1. Solar Winds
2. Railroad Tycoon
3. Wheel of Fortune (all & every version)
4. Super Solvers Gizmos & Gadgets -
There's a few video game reverse engineering projects on extended life support that I might go back to at any time
1. Solar Winds
2. Railroad Tycoon
3. Wheel of Fortune (all & every version)
4. Super Solvers Gizmos & Gadgetsand I'm always looking for games to put into the Death Generator, but usually those are mini-projects rather than full on capital P projects.
RAD is a game that escaped containment, as did Clash at Demonhead. Those are both way too complicated for a single-session generator, which is the ideal amount of time to spend on a generator
-
and I'm always looking for games to put into the Death Generator, but usually those are mini-projects rather than full on capital P projects.
RAD is a game that escaped containment, as did Clash at Demonhead. Those are both way too complicated for a single-session generator, which is the ideal amount of time to spend on a generator
FORGOT ONE:
14. Where In The World is Carmen Sandiego? (enhanced) project.
I've been working on reverse engineering this game as part of a project to make a generic Where In The World Is Carmen Sandiego? project.
The idea being that you can generate your own version of the game using your own set of locations/facts. So you can make "Where in SF Bay Area is Foone?" or "Where in [Fiction] is [Character]?" (eg "where in Star Trek is Data?") by writing some json info and running my tool -
FORGOT ONE:
14. Where In The World is Carmen Sandiego? (enhanced) project.
I've been working on reverse engineering this game as part of a project to make a generic Where In The World Is Carmen Sandiego? project.
The idea being that you can generate your own version of the game using your own set of locations/facts. So you can make "Where in SF Bay Area is Foone?" or "Where in [Fiction] is [Character]?" (eg "where in Star Trek is Data?") by writing some json info and running my toolThat one got stuck in a code cul-de-sac (so did VGAPride and #8, honestly) where I'm doing X and realize I need to create tool Y for X, and then end up using up the rest of my energy/interest/focus on side-project-Y
-
That one got stuck in a code cul-de-sac (so did VGAPride and #8, honestly) where I'm doing X and realize I need to create tool Y for X, and then end up using up the rest of my energy/interest/focus on side-project-Y
https://digipres.club/@foone/115800115465769200
For the record, I stated that I was trying to avoid new projects at 16:52. A new folder was added to my Projects directory at 21:27.
My "no new projects!" pledge lasted nearly five entire hours
-
undefined oblomov@sociale.network shared this topic
-
https://digipres.club/@foone/115800115465769200
For the record, I stated that I was trying to avoid new projects at 16:52. A new folder was added to my Projects directory at 21:27.
My "no new projects!" pledge lasted nearly five entire hours
@foone «and it's not even new year»