I'm still working on my YouTube video about a cheap erosion filter, but I've been tinkering with improving it as well.
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I'm still working on my YouTube video about a cheap erosion filter, but I've been tinkering with improving it as well. I recently had some nice breakthroughs overcoming various limitations of the original filter by Clay John and Felix Westin, and I can't wait to tell you all about it. #ProcGen
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I'm still working on my YouTube video about a cheap erosion filter, but I've been tinkering with improving it as well. I recently had some nice breakthroughs overcoming various limitations of the original filter by Clay John and Felix Westin, and I can't wait to tell you all about it. #ProcGen
I've been working more on this, getting the data crisp enough to be able to draw little faux rivers. But I've also been staring at it for so long it's getting hard to tell if things are even improving.
Anyway, still a cheap erosion filter which is calculated from scratch every frame here. #ProcGen
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I've been working more on this, getting the data crisp enough to be able to draw little faux rivers. But I've also been staring at it for so long it's getting hard to tell if things are even improving.
Anyway, still a cheap erosion filter which is calculated from scratch every frame here. #ProcGen
Here's a test where I paint the height-map the erosion is applied to, in order to better show that it can be applied to any height function. Unfortunately, exporting videos from Shadertoy in real-time results in quite low quality. #ProcGen
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Here's a test where I paint the height-map the erosion is applied to, in order to better show that it can be applied to any height function. Unfortunately, exporting videos from Shadertoy in real-time results in quite low quality. #ProcGen
Here's a video with better quality (at least before Mastodon-upload - let's see). #ProcGen
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