@yth yeah, now that I've spent more time reading about how folks use sprites, I agree the Spritemate model makes more sense...click to add new sprites to the editor, as many as you want. And, it makes sense to think in terms of a single character with its animation frames and overlays, if any, as the object you save (as either a native file for reloading, or as KickAssembler .bytes).I'll make that change tomorrow.