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Update about slow game post federating

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  • @FinchHaven Thanks for chiming in. I appreciate it.

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  • @FinchHaven I am second guessing my choice of WordPress. I have been reading where people say one post or share from someone with a lot of followers will bring down your site each time... I am hoping, although some of the reading was recent, that devs have fixed it since then.

    I am confident that the issues I am having is more towards my current, default WordPress configuration and not network related or even WordPress ActivityPub's fault.

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  • @paul

    Good luck with it

    Those were just my first, easiest thoughts

    Dropped out of network troubleshooting a good long while ago...

    cc @hashtaggames

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  • @FinchHaven Thanks. I changed the wording to the post. I just started troubleshooting the issue this morning and did a few things until I can break it down later overnight and troubleshoot more.

    I added caching and going to add persistent object caching soon. I also notice php had low memory permissions so it was bottoming out quickly. I fixed that.

    The WordPress instance sat idle until mid-February which explains why the jump is Latency.

    I'm hosting on a VPS server through Namecheap at this time. Ubuntu 22.04, 12 GB ram, 8 CPU cores.

    @HashTagGames

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  • @hashtaggames

    Also, to look at your instance on Fediverse Observer, your Latency more than doubled between January 2025 and February 2025, from 131.97 to 473-490 ms, and hit a peak of 757 ms on Jan 2026

    Most recently: 538 ms @ Mar 2026

    Here: https://fediverse.observer/hashtaggames.online

    cc @paul

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  • @hashtaggames

    "Recently, when I post the new post at 9PM est, it has taken 15 minutes or longer for all instances on the to get it ... why is because my enabled site is getting due to the sheer number of instances trying to communicate with us when the game goes out."

    I often check for details when I see posts like this, in the off-hand chance I might learn something

    You seem to be on a single-user host via Namecheap

    Assuming you're posting using TCP/IP, each packet you send out to the Fediverse requires an ACK packet in return before it continues, and most transactions involve scores of packets

    Have you used something like Wireshark to look at exactly what you're sending out and receiving?

    I doubt you're being DDoSsed so much as your very small instance is suddenly talking to tens of thousands of other instances, each one of which is trying to talk back to you all at once

    Shorter: the Internet is not instantaneous

    cc @paul

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  • Update about slow game post federating

    Recently, when I post the new post at 9PM est, it has taken 15 minutes or longer for all instances on the to get it. I determined the reason why is because my enabled site is getting overwhelmed  due to the sheer number of instances trying to communicate with us when the game goes out.

    I have taken some measures to prevent this and tonight we will see how it goes. If it is still slow, I will continue to tweak things.

    Just know, the game is going out on time, the post should arrive shortly each evening, and I will try to get this resolved one way or another.

    If you have any tips on ActivityPub and WordPress, let me know at my personal account below.

    Your host, @paul

     

    Poster Meme announcing New Game Featured image, large blue hashTag and Text: 9 o'clock Hashtag Games hosted by <a class=@paul@OldFriends.Live How to play #HashTagGames Write something awesome, Use the Hashtag, Toot/Post and Repeat! Please Boost Hashtag Games on Mastodon and the entire Fediverse. Alert: Message to game players Every Night, 9PM EST, (6PM PT / 2AM GMT / 3AM CET / 1PM AEDT / 3PM NZST) Proudly hosting daily games since November 16, 2022" width="600" height="336" />

    https://hashtaggames.online/2026/03/15/132013/
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  • @julian @fabio oh interesting! this seems like something there should be a FEP for huh

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