Ti dirò il più grave dei miei errori. Quello di non aver amato abbastanza me stessa. Cioè di aver dimenticato che il grande comandamento ‘Ama il prossimo tuo come te stesso’, parte dal presupposto di amare prima e innanzitutto se stessi ... https://cctm.website/oriana-fallaci-il-piu-grave-dei-miei-errori/
@gian_d_gian smetterò di bloccare le pubblicità quando i gestori dei siti mi pagheranno i danni che le pubblicità possono fare, non sarebbe la prima volta che un network di adv spara exploit o malware perché dirottato. Senza contare il plagio che dette pubblicità provocano
@6al sì, i sensori a infrarosso sono utilizzati per integrare altre tecnologie di rilevamento, ma queste colonne di fumo, davvero, non sono riuscite a trovarle da nessuna parte. Non ho idea come siano state generate, ma una bella IA sembrerebbe la spiegazione migliore
@dansup brings up an important point. I don't know of a lot of Fediverse developers who have received grants from the Canadian government. I built pumpio.org almost entirely with SR&D credits for StatusNet. That's the best example I can think of.
Given how many of us there are here, and how important the Fediverse is to our digital sovereignty, shouldn't there be more funding available?
@stags I'm doing a proposal for research into reducing resource requirements for small servers. I'd like to have some examples, but it's hard because small servers usually die quietly.
Breaking News! Death by Scrolling is coming out on Oct 28th at 10pm Australian time and will cost $7.99 minus a launch discount. Buy it early to increase the chance you'll be on the high score screen.#DeathByScrolling #pixelart #indiedev
I'm finally starting to feel good about the visuals in this game. There is still work to be done on the water shader, the sky and the aerial perspective, but it should now be mostly a matter of putting the pieces together. The overall idea of "very low poly with a subtle pixelated normal map" seems to be working, and that's something I can build on.#GameDev #IndieDev #IndieGame #ProceduralGeneration #ProcGen #GodotEngine #Godot
Adjusted Hit and Death animations for the enemy bikes, still temporary but feels a bit better. Also, attack state is in place! They'd almost feel threatening, if not for the lack of actual collision from their bats. Mostly done with the basic states I think.#gamedev #indiedev #indiegame #lowpoly #Blender #Blender3D #Unity #Unity3D #MadeWithUnity